9.5.2

Table Of Contents
896 CHAPTER 18
THE SHADERS 897
Length X, Length Y
Scaling of the 2D texture in UV.
Tiles X, Tiles Y
Tiling of the 2D texture in UV.
Tile
If enabled, the 2D texture will tile in UV the number of times specied in the Tile X and Tile Y
parameters.
Seamless
If Tile is enabled, then enabling Seamless causes the tiles to be mirrored so that they tile seamlessly.
Position X, Position Y, Position Z
Offset of the 3D texture space.
Size X, Size Y, Size Z
Scaling of the 3D texture space.
Rotation H, Rotation P, Rotation B
Orientation of the 3D texture space.
Paste Tag
Pressing this button causes the settings of the currently selected Texture tag in the Object manager
to be pasted into Projector’s parameters. This makes it easier for you to create a projection and then
just paste it in.