9.5.2

Table Of Contents
898 CHAPTER 18
THE SHADERS 899
Use Edges
Use Edges enabled (left) and disabled (right).
Enable this option to include edges for luminance effects.
Polygon Radius
Similar to Use Vertices except it uses the center of each polygon and makes the maximum distance
(End Distance at 100%) the radius of the polygon. This helps with the problem of vertices being spread
unevenly and gaps happening when an object passes through another.
Function
Falloff function to be used to calculate the Proximal intensity.
Linear
Intensity is 100% of the Intensity value at Start Distance, 0% at End Distance and falls off linearly in
between.
Square
Intensity is 100% of the Intensity value at Start Distance, 0% at End Distance and falls off by the square
of the distance in between.
Cubic
Intensity is 100% of the Intensity value at Start Distance, 0% at End Distance and falls off distance
cubed in between.