9.5.2

Table Of Contents
900 CHAPTER 18
THE SHADERS 901
Periods
Regulates the number of crests.
Particle Dependent
This option only affects Thinking Particles. When enabled, the size of the ripples will depend on the
size of the particles. This takes the PStorm nodes Distance and Distance Variation values into account,
allowing variations in the ripples.
Object
Drag and drop the object that you want the particles to collide with into the Object box.
Particles
If you are using CINEMA 4D’s native particles, drag and drop the emitter object
into the Particles
box. Or if you are using the Thinking Particles module, drag and drop the Particle Geometry object
into the box.
Spectral
The Spectral shader is ideal for prismatic or iridescent effects such as shiny pearls or the shiny colors
on a CD. The calculation of this effect takes the camera perspective and the angle between the light
source and surface into account. In general, the Spectral shader should be used in the Specular Color
material channel only.