9.5.2

Table Of Contents
908 CHAPTER 18
THE SHADERS 909
This shader generates brick patterns. The Brick shader has an alpha channel that you can use on the
Material editor’s Alpha page. Color 1 determines the color of the brick. Color 2 determines the color
of the joints. Joint is the width of the joint relative to the size of the brick. Ramp denes the width of
the sloping edge between the joint and brick, as a percentage of the brick’s width; this gives a fuzzy
edge to the brick.
Checkerboard
This shader creates checkerboard patterns. Color 1 and Color 2 dene the colors of the two tiles.
U Frequency and V Frequency dene the size of tiling, i.e. the neness of the structure, in two
independent directions. Higher values result in smaller tiles. Enter unequal values, such as U=1 and
V=2, for rectangular tiles.
Cloud
To create Cirrus-like clouds, use different values for U and U, such as 0.25
and 1 respectively.