9.5.2

Table Of Contents
908 CHAPTER 18
THE SHADERS 909
This shader simulates simple cloud structures. The Cloud shader has an alpha channel that you can
use within the Material editor on the Alpha page. The gradient determines the color of the clouds.
U Frequency and V Frequency determine the neness and shape of the structure. Thus U=1 and V=2
results in rather regular cloud structures, U=1 and V=0.25 gives rather rectangular clouds and the
higher the value, the ner (less wispy) the clouds appear.
The Compatibility Mode option ensures that scenes loaded from older versions of CINEMA 4D using
this shader look the same.
Cyclone
This shader simulates a cyclone texture. The Cyclone shader has an alpha channel that you can use
within the Material editor on the Alpha page. Use the gradient to dene the color of the cyclone.
Frequency denes the timing of the cyclone rotation, i.e. the strength of the storm. Rotation
determines the effective density of the cyclone, the higher the value the more spirals in the storm.
Level affects the number of clouds in the cyclone.