9.5.2

Table Of Contents
914 CHAPTER 18
THE SHADERS 915
Rust
This shader simulates rust on metal surfaces. You choose the colors for the metal and rust using the
gradient. Rust species how much of the material is rusty. Increase the Frequency value for smaller
rust patches.
Simple Noise
This shader creates a random pattern that can be used, for example, for sun surfaces and stone reliefs.
By overlapping several Noise shaders with different amplitudes and frequencies, you can create a
wealth of complex patterns (this is like signal synthesis). The gradient determines the color of the noise
effect. U Frequency and V Frequency determine the neness of the structure. For example, U=1 and
V=1 result in a radial-like pattern, U=1 and V=0.25 give a rather elongated shape. The higher the
value, the greater the detail in that direction.