9.5.2

Table Of Contents
934 CHAPTER 18
THE SHADERS 935
Fusing page
The fusing channel controls the mixing of the two surfaces and the attributes of the interface between
them. There is only one Fusing channel that is shared by and controls Surfaces 1 and 2.
Texture
Uses a standard texture (a bitmap or channel shader) for the fusing of the two surfaces.
Projection
The projection type to use. The following are available to choose from and are functionally the same
as CINEMA 4D’s normal projections: Spherical, Cylindrical, Flat, Cubic, Frontal, Spatial, UVW and
Shrink-Wrap.