9.5.2

Table Of Contents
936 CHAPTER 18
THE SHADERS 937
Offset Y, Offset Y, Length X, Length Y, Tiles X, Tiles Y
Offset is the offset of the 2D texture in UV. Length is the scaling of the 2D texture in UV. Tiles is the
tiling of the 2D texture in UV.
Tile
If enabled, the 2D texture will tile in UV the number of times specied in the Tiles X and Y values.
Seamless
If Tiles is enabled, enabling Seamless causes the tiles to be mirrored so that they tile seamlessly.
Position, Size, Rotation
Position is the offset of the 3D texture space. Size is the scaling of the 3D texture space. Rotation is
the orientation of the 3D texture space.
Paste Tag
Pressing this button causes the settings of the currently selected Texture tag in the Object manager to
be pasted into Nukeis parameters. This makes it easier for you to create a projection using Real Time
Texture Mapping and then just copy it in to use in Nukei.
Override Time
If this option is enabled, the Time in seconds is overridden and can be keyframed in the CINEMA 4D
Timeline.
Speed
If Override Time is enabled, the time entered here will override the CINEMA 4D time and can be
keyframed. If Override Time is disabled, you can enter a Speed scaling to scale time used for animating
the texture / shader.
Falloff
The falloff of the edge mix between Surface 1 and Surface 2. Large values cause the surfaces to blend
together over a larger range, while smaller values cause a sharper break between the two surfaces.