9.5.2

Table Of Contents
940 CHAPTER 18
THE SHADERS 941
Intensity
Scales the Reection Color before it is mixed with the Edge Intensity and Reection Edge Color result
to create the nal reection color sample that will be used to attenuate the reection sample taken
by CINEMA 4D internally. Appropriate values are 0% - 200%.
Edge Intensity
Scales the Reection Edge Color before it is mixed with the Intensity and Reection Color result to
create the nal reection color sample that will be used to attenuate the reection sample taken by
CINEMA 4D internally. Appropriate values are 0% - 200%.
Falloff
Mixes the results of the Reection Color • Intensity and Reection Edge Color Edge Intensity. Smaller
values provide for more Reection Color, while larger values provide more Reection Edge Color. The
appropriate range is 0% - 500%.
Reection Depth Attenuation (Banji only)
Causes reections to fall off based on how many times a ray has been reected off of other
surfaces.
Distance Falloff (Danel only)
Turns on or off distance falloff for reections. Doing so does slow the shader down about 20% because
the reections rays are calculated by customized algorithms.
Min (Danel only)
If the distance of the reected surface is less than or equal to the Min distance, the reection will be
100%. The Distance Falloff check box must be checked for this value to be used or available.
Max (Danel only)
If the distance of the reected surface is greater than the Min distance and less than the Max distance
then the reection intensity of the sample will be attenuated by a value produced by retrieving
the parameterized distance of the intercepted position relating to the Min and Max distances
((intercepted_Point - min_Point) / (max_Point - min_Point)). If the distance of the intercepted surface
is greater than the Max parameter then the surface has 0% intensity.