9.5.2

Table Of Contents
944 CHAPTER 18
THE SHADERS 945
Intensity
Scales the Color before it is mixed with the Edge Intensity result to create the nal ambient color
sample that will be used to attenuate the ambient sample taken by CINEMA 4D internally. Appropriate
values are 0% - 100%.
Edge Intensity
Mixes with Intensity to scale the Color to create the nal ambient color sample that will be used to
attenuate the ambient sample taken by CINEMA 4D internally. Appropriate values are 0% - 100%.
Falloff
Mixes Intensity and Edge Intensity to attenuate the Color. Smaller values provide for more Intensity while
larger values provide more Edge Intensity. The appropriate range is 0% - 500%.
Roughness page
Used to add bump or grit to the material. Some of these settings are not available for the Banji shader,
because Banji has a channel to create wood structures.
Function
The noise function utilized to calculate the bump and the grit. You can review the noise types very
easily in the Noise channel shader to get a feel for what they are. Experimentation is very necessary.