9.5.2

Table Of Contents
TEXTURE MAPPING 951
Texture Mapping
To apply a texture to an object, do one of the following::
Drag the material from the Material manager and drop it on to the objects
name in the Object manager. The texture settings will appear in the Attribute
manager. The mouse pointer will change during this process to indicate the
add state:
Select the object in the Object manager and select the material in the
Material manager. In the Material manager, choose Function > Apply. The
texture settings will appear in the Attribute manager.
Drag and drop a new material on to an existing Texture tag. The new material
will replace the old one, but will inherit the existing Texture tag settings.
Drag and drop the material directly onto the object in the viewport. If you
hold down the Ctrl key at the same time, a menu will appear if there is more
than one object in the area where you drop the material. Use the menu to
choose which object the material should be applied to.
Drag the object from the Object manager and drop it into the Assignment
box on the material’s Assignment tab (Attribute manager). This method gives
you a quick way to assign the same material to multiple objects.
Texture tag settings
When you assign a material to an object, a Texture tag is created and the tag’s settings appear in the
Attribute manager. These texture settings dene how the texture is mapped (i.e. placed) onto the
object’s surface. For example, you may want the texture to be tiled (i.e. repeated) or you may want to
place the texture on a specic part of the object. You can also have the texture mapped to one side
only (decal mapping).
Attribute manager settings
Basic Properties