9.5.2

Table Of Contents
958 CHAPTER 18
TEXTURE MAPPING 959
Figure 1: The texture
has been moved about
the texture envelope.
Figure 2: The texture
geometry itself has
been moved.
Figure 3: Texture
geometry can be shown
either as a texture grid
or as a realtime texture.
The texture gemoetry is represented in the viewport as a cyan grid. The texture will be projected in
realtime provided the shading mode is set to Gouraud Shading or Quick Shading, even if OpenGL is
not switched on.
Types of mapping
To choose how a material is placed onto a surface, set Projection to the desired mode. The modes
available are demonstrated below and explained in the following pages.
Spherical applied to a
plane.
Spherical applied to a
cylinder.
Spherical applied to a
sphere.
Cylindrical applied to a
plane.
Cylindrical applied to a
cylinder.
Cylindrical applied to a
sphere.
Flat mapping applied to
a plane.
Flat mapping applied to
a cylinder.
Flat mapping applied to
a sphere.