9.5.2

Table Of Contents
68 CHAPTER 3
CONFIGURATION 69
Graphics Tablet, Use Hi-Res Coordinates
If you experience problems when using a graphics tablet with CINEMA 4D, enable the Graphics Tablet
option. If you still experience problems and you’re using the latest driver for your tablet, disable
Use Hi-Res Coordinates to use the tablet in mouse mode. Although you’ll lose some of the tablet’s
resolution, you should barely notice the difference.
Save Layout At Program End
Always save a new layout under a unique lename, even if you intend to use
the layout as your startup one. To save the layout, choose Window > Layout
> Save Layout As.
If this option is enabled, the current layout will be saved when you quit CINEMA 4D. When you next
start the program, the layout will be in the same state that you left it in. This may lead to unwelcome
effects. For example, perhaps your usual layout is biased towards modeling (e.g. a large perspective
view). You decide to create a layout specically for texturing (e.g. a large Material manager). You save
the texturing layout under its own name and quit the program. If the Save Layout At Program End
option is enabled, the texturing layout will overwrite your usual layout.
Realtime Spinner
Disable this option to prevent realtime refresh in the viewport while you are changing parameter values
in the Attribute manager. In other words, with this option disabled, the viewport will only be refreshed
once you’ve released the slider or mouse button. This can help to prevent viewport slow-down when
working with complex scenes.
Realtime Manager Update (During Animation)
If this option is enabled, animated parameters are displayed in the Attribute manager in realtime
when you play the animation.
Recalculate Scene On Rewind
This option affects Dynamics and Thinking Particles scenes only (optional CINEMA 4D modules). If
you drag the time slider left while the option is enabled, the scene is recalculated from frame 0 to the
current frame to ensure a correct result.
Reverse Orbit
This option inverts the direction the camera rotates in when you drag the mouse (applies to the editor
camera and the Camera tool). This is mostly of interest if you have used 3ds max or Maya.