9.5.2

Table Of Contents
966 CHAPTER 18
TEXTURE MAPPING 967
On the right, the bump22 texture has been added just to the grafti texture (it won’t be added to the
poster and brick textures because of the bump10 additive texture).
Putting a label on a bottle
To put a label on a bottle
Select the Texture tag to display its settings in the Attribute manager.
In the Attribute manager, disable the Tile option.
Ensure that only one tile is being created in the X and Y directions.
Done. The texture probably covers the entire object, but now you can scale it down. Select the Scale
tool, then select the Texture Axis tool. You can drag to reduce the scale of the texture. Next, select
the Move tool and place the texture in the desired position on the object’s surface.
The texture is often slightly out of proportion after scaling. Select the Texture tag and, in the Attribute
manager, set the Length values as desired. Since the length cannot exceed 100%, you may need to
divide both values. For example, if your texture is 800 x 600 pixels, you might set the lengths as
follows:
Length X Length Y Conversion Factor
80 60 / 10
8 6 / 100
32 24 / 100 x 4 etc.
Different materials for the hull, caps and rounding
You can apply different materials to the hull, the caps and the rounding of NURBS objects. You can
either convert the object into polygons with Functions > Make Editable, or you can use the invisible
selections. For example, you can use Extrude NURBS to create marble letters with a golden, rounded
or bevelled edge.
You can use existing invisible selections for the caps and rounding of a NURBS
object. For example, you can apply a material to the start cap by using the
Selection function (for details, look up ‘materials, restrict to selection’ in the
index). You should type in ‘C1to apply the material to the start cap (you must
use a capital C). The options are:
C1 = Start Cap (Cap 1)
C2 = End Cap (Cap 2)
R1 = Start Rounding (Rounding 1)
R2 = End Rounding (Rounding 2)