User manual
Table Of Contents
- MDRUMMER DOCUMENTATION
- MELDAPRODUCTION MDRUMMER
- INTRODUCTION TO MDRUMMER
- If you want MDrummer to play notes, use MIDI channel 10 or switch to drum pad mode.
- To use MDrummer's rhythm engine you can use the MIDI command system or the integrated song sequencer.
- Use the integrated help system using F1 and check out MDrummer tutorial videos.
- There are multiple plugins and maybe a standalong application, which one should I use?
- TUTORIAL: CREATING A DRUM TRACK WITH MDRUMMER
- MDRUMMER STRUCTURE
- MDRUMMER DATA
- SOUND ENGINE
- RHYTHM ENGINE
- RHYTHM GENERATOR
- INTRODUCTION TO MDRUMMER
- MELDAPRODUCTION MDRUMMER L
- Menu button
- SAMPLE LIBRARY ANALYZER
- INPUT MIDI FILTER
- OUTPUT MIDI FILTER
- GLOBAL SETTINGS
- QUICK SETUP TAB
- MIXER TAB
- EFFECTS TAB
- SONG TAB
- DRUMSET EDITOR TAB
- RHYTHM EDITOR TAB
- RHYTHM GENERATOR TAB
- USED CONTROLS
- ABOUT MELDAPRODUCTION
MDrummer play just one of them depending on velocity, or several of them on top of each other to make the sound fuller. And as usual, you can
have any number of velocity layers in each drum. Use Velocity layers panel to manage the layers for the selected drum.
Layer source panel contains the sound source for the selected layer. On top of the panel is the source selector and below its' parameters. If you
change sound source, its' parameters are discarded, of course.
Drum effects tab
Each drum has its own effect pipeline. You can use it to somehow modify the drum sound and postprocess it using compression and limiting for
example. As usual you can have any number of effects in the pipeline. The panel contains list of used effects in the pipeline, list of available effects and
of course parameters of the selected effect on the right.
When the sound is rendering, the layers with sound sources produce a single audio stream, which is then processed by this effect pipeline. After that it
goes to the master effects section edited in the global Effects tab and sends.
Note that effect processing can cost lots of CPU power. You can reduce it using freeze switch, but read the documentation carefully before you do
that. If you are using high latency effects, you should enable freezing anyway, but there aren't many of them.
RHYTHM ENGINE
A rhythm is a set of loops. A loop is a sequence of notes. MDrummer uses following loop types:
Intro - played on the beginning to introduce the song.
Beat - main groove being played over and over.
Short break - sometimes called "fill". It is used to highlight transitions e.g. from verses to refrains, or simply to make the beat less repeated.
Long break - "fill" twice as long as short break. Usage is the same.
Outro - played at the end to finish the song.
This is enough force to cover standard drummer's capabilities. The truth is, that creation of all those loops could be too time-consuming, so we have
developed a tool to generate the whole rhythm, the Rhythm generator, but we will get to it later.
You already know the Globals panel, Playback panel and Settings panel from the Quick setup, so let's get to the more advanced stuff.
Loop-box selector










