User manual
Table Of Contents
- MDRUMMER DOCUMENTATION
- MELDAPRODUCTION MDRUMMER
- INTRODUCTION TO MDRUMMER
- If you want MDrummer to play notes, use MIDI channel 10 or switch to drum pad mode.
- To use MDrummer's rhythm engine you can use the MIDI command system or the integrated song sequencer.
- Use the integrated help system using F1 and check out MDrummer tutorial videos.
- There are multiple plugins and maybe a standalong application, which one should I use?
- TUTORIAL: CREATING A DRUM TRACK WITH MDRUMMER
- MDRUMMER STRUCTURE
- MDRUMMER DATA
- SOUND ENGINE
- RHYTHM ENGINE
- RHYTHM GENERATOR
- INTRODUCTION TO MDRUMMER
- MELDAPRODUCTION MDRUMMER L
- Menu button
- SAMPLE LIBRARY ANALYZER
- INPUT MIDI FILTER
- OUTPUT MIDI FILTER
- GLOBAL SETTINGS
- QUICK SETUP TAB
- MIXER TAB
- EFFECTS TAB
- SONG TAB
- DRUMSET EDITOR TAB
- RHYTHM EDITOR TAB
- RHYTHM GENERATOR TAB
- USED CONTROLS
- ABOUT MELDAPRODUCTION
Calibrate button
Calibrate button toggles the calibration mode. When calibration is enabled, any incoming notes are used to approximate source
dynamic range and velocity transformation is generated.
For example to calibrate an external electric drums, you enable the calibration mode and then hit each pad several times with
velocities from the smallest to the biggest. Each time you hit a pad, the MIDI key is chosen and displayed, and its velocity
transformation curve is adapted.
Load button
Load button loads the entire settings from a file.
Save button
Save button stores the entire settings in a file.
Piano
keyboard
Piano keyboard shows currently selected source MIDI key to edit.
Velocity mapping
Velocity mapping edits transformation from source velocities (X) into target velocity values (Y). You can also use calibration to
set it automatically according to your input device characteristics.
Envelope graph
Envelope graph provides an extremely advanced way to edit any kind of shape you can imagine. An envelope has a
potentially unlimited number of points, connected by several types of curves with adjustable curvature (dot in the middle)
and surroundings of each point can also be automatically smoothed using the smoothness (horizontal pull rod). You can also
literally draw the shape in drawing mode available via the main context menu.
Left mouse button can be used to select points. If there is a
point
, you can move it (or the entire selection) by dragging
it. If there is a
curvature circle
, you can setup tension by dragging it. If there is a
line
, you can drag both edge points of it. If
there is a
smoothing controller
, you can drag its size. Hold Shift to drag more accurately. Hold Ctrl to create a new point and
remove any points above or below.
Left mouse button double click can be used to create a new point. If there is a
point
, it will be removed instead. If there
is a
curvature circle
, zero tension will be set. If there is a
smoothing controller
, zero size will be set.
Right mouse button shows a context menu relevant to object under the cursor or the entire selection. Hold Ctrl to
create or remove any points above or below.
Middle mouse button drag creates a new point and removes any points above or below. It is equal to holding Ctrl and
dragging using left mouse button.
Mouse wheel over a point modifies its smoothing controller. If no point is selected, the entire selection is modified.
Ctrl+A selects all points. Delete deletes all selected points.
Enable button
Enable button enables or disables the velocity transformation.
Envelope graph menu










