User manual
Table Of Contents
- MDRUMMER DOCUMENTATION
 - MELDAPRODUCTION MDRUMMER
- INTRODUCTION TO MDRUMMER
- If you want MDrummer to play notes, use MIDI channel 10 or switch to drum pad mode.
 - To use MDrummer's rhythm engine you can use the MIDI command system or the integrated song sequencer.
 - Use the integrated help system using F1 and check out MDrummer tutorial videos.
 - There are multiple plugins and maybe a standalong application, which one should I use?
 
 - TUTORIAL: CREATING A DRUM TRACK WITH MDRUMMER
 - MDRUMMER STRUCTURE
 - MDRUMMER DATA
 - SOUND ENGINE
 - RHYTHM ENGINE
 - RHYTHM GENERATOR
 
 - INTRODUCTION TO MDRUMMER
 - MELDAPRODUCTION MDRUMMER L
- Menu button
 - SAMPLE LIBRARY ANALYZER
 - INPUT MIDI FILTER
 - OUTPUT MIDI FILTER
 - GLOBAL SETTINGS
 - QUICK SETUP TAB
 - MIXER TAB
 - EFFECTS TAB
 - SONG TAB
 - DRUMSET EDITOR TAB
 - RHYTHM EDITOR TAB
 - RHYTHM GENERATOR TAB
 - USED CONTROLS
 
 - ABOUT MELDAPRODUCTION
 
drumset editor may be quite clumsy.
 Pencil button
Pencil button switches to the drumset generator and selects the first of the component drums.
 Minus button
Minus button decreases volume of all drums in the component by 1dB. It does that using output volume to avoid changing the nature of
effect. Adjusting level using this button is easier because the component may contain several drums, so adjusting volumes of all of them in
mixer or drumset editor may be quite clumsy.
 Generate button
Generate button creates a drumset from several files inside Components subdirectory or even using completely original generated
components. Hold Ctrl to keep the original drumset and join the new generated one. Hold Shift to let MDrummer generate 2 drumsets and
merge them. This way you usually get fuller sound with even bigger variability at the expense of higher CPU cost.
 Generate Effects button
Generate Effects button loads random set of effects to all drums. Hold Ctrl to avoid removing the current settings, hence appending the new
effects into the chain. Note that this feature creates lots of effects, so as result the CPU requirements may increase significantly. If you won't be
happy with the result, you can just use the Undo button to revert last load & join.
Note that some of the original effects may be kept intact, because they have been present when the drum has been loaded and they are part
of the sound character. For example, several bass drums are processed using a waveshaper, which gives them the typical rough character.
Removing it would change the tone, it is kept in the queue and new effects are added after it. If you want to remove these effects, delete
them manually or hold Shift when pressing the button.
Master effects
Master effects lets you choose and randomize master effect pipeline. MDrummer generates the output by first processing each drum, mixing
the results for corresponding output channels and processing these outputs using master effect pipeline. You can edit the effects manually in
the main Effects tab, but here you can get some quick results.










