User manual
Table Of Contents
- MDRUMMER DOCUMENTATION
- MELDAPRODUCTION MDRUMMER
- INTRODUCTION TO MDRUMMER
- If you want MDrummer to play notes, use MIDI channel 10 or switch to drum pad mode.
- To use MDrummer's rhythm engine you can use the MIDI command system or the integrated song sequencer.
- Use the integrated help system using F1 and check out MDrummer tutorial videos.
- There are multiple plugins and maybe a standalong application, which one should I use?
- TUTORIAL: CREATING A DRUM TRACK WITH MDRUMMER
- MDRUMMER STRUCTURE
- MDRUMMER DATA
- SOUND ENGINE
- RHYTHM ENGINE
- RHYTHM GENERATOR
- INTRODUCTION TO MDRUMMER
- MELDAPRODUCTION MDRUMMER L
- Menu button
- SAMPLE LIBRARY ANALYZER
- INPUT MIDI FILTER
- OUTPUT MIDI FILTER
- GLOBAL SETTINGS
- QUICK SETUP TAB
- MIXER TAB
- EFFECTS TAB
- SONG TAB
- DRUMSET EDITOR TAB
- RHYTHM EDITOR TAB
- RHYTHM GENERATOR TAB
- USED CONTROLS
- ABOUT MELDAPRODUCTION
Dry/wet
Dry/wet defines ratio between dry and wet signals. 100% means fully processed, 0% means no processing at all. In normal mode only peak
and shelf filters are affected correctly, other filters are left at 100% unless the ratio is set to 0%, in which case the equalizer is bypassed.
Range: 0.00% to 100.0%, default 100.0%
Input gain
Input gain defines input gain applied before the equalization. Therefore this affects all dynamics-based processes.
Range: -24.00 dB to +24.00 dB, default 0.00 dB
Output gain
Output gain defines output gain applied after the equalization. Note that the real output gain is affected by dry/wet parameter, as opposed to
input gain, which is not, because it affects the resulting sound.
Range: -24.00 dB to +24.00 dB, default 0.00 dB
Soft saturation
Soft saturation defines amount of saturation simulating analog equalizers.
Range: 0.00% to 100.0%, default 0.00%
Smoothness
Smoothness makes the analyser smooth out the curve, so it contains less bumping. It approximates energy in each frequency and the
resulting graph may be easier to understand. Also the smoothness affects the automatic equalization. Usually higher value provides more
natural results, however you should verify using your ears.
Range: 0.00% to 20.0%, default 5.0%
Equalizer shape graph
Equalizer shape graph controls the frequency response. There are several bands available, each of them can be enabled/disabled, can be set to
a different filter, can have different frequency, Q and other parameters. Double-click on a band point to enable or disable a band. Drag it to
change its frequency and gain. Drag the horizontal nodes to change its Q. Hold ctrl key for fine tuning. Click using the right mouse button on
it to open a window with additional settings.
The equalizer graph also contains 2 red vertical lines on the right and on the left. These are the high-pass and low-pass filters conveniently
placed, so that you can perform this rather typical task quickly, efficiently and most of all using the highest quality filters available on the
market. The high-pass filter also serves as a DC blocker. Slopes for both filters can be adjusted in the title of the equalizer panel.
Typically you want to remove the low frequencies (high-pass filter via the left line) from just about any audio material except for bass and bass
drum. Even if the frequencies are not there and are not shown in sonogram or analyzer, you may still want to do that to let the eq remove
any potential low frequency rumble and other instruments the track might contain. This is always a good practice to clear the resulting mix.
Areas button
Areas button displays settings of the visual areas, which are useful for better orientation in the frequency spectrum. These are customisable
guidelines displayed in the equalizer editor and may contain different octaves or drums for example. Note that these areas are always only
orientational, so your particular snare drum may not fit very well for example. In that case it is highly advantageous to use the sonogram or
analyzer.










