User manual

Table Of Contents
Generate button
Generate button creates a drumset from several files inside Components subdirectory or even using completely original generated
components. Hold Ctrl to keep the original drumset and join the new generated one. Hold Shift to let MDrummer generate 2 drumsets and
merge them. This way you usually get fuller sound with even bigger variability at the expense of higher CPU cost. Shortcut : F5
Save
Save button saves the drumset to its file (defined by name). Shortcut : F2
Save as
Save as button saves the drumset to another file.
Advanced
Advanced button provides additional features such as import of NI Battery kits, drumset archivation and storing output channel mapping.
Sound settings toolbar
Sound settings toolbar contains general functions to manage global sound properties.
Sound volume
Sound volume defines output volume for all output channels and is applied immediately as opposed to global volume. Sound volume is
automated via standard MIDI messages.
Sound panorama
Sound panorama defines output panorama for all output channels and is applied immediately as opposed to global panorama. Sound
panorama is automated via standard MIDI messages.
Global volume
Global volume defines volume of new sounds. When a note is played, MDrummer takes actual global volume value and assigns it to that note.
Therefore if you change global volume quickly, more than one event can play at the time and each of them can have different volume.
This produces more natural sound. However since it is applied before the effect pipeline, it might even change the sound character. This pays
mostly for nonlinear effects such as compressor or limiter. On the other hand it theoretically simulates a drummer playing hard or soft.
This parameter can be automated.
Global panorama
Global panorama defines panorama of new sounds. When a note is played, MDrummer takes actual global panorama value and assigns it to
that note. Therefore if you change global panorama quickly, more than one event can play at the time and each of them can have different
panorama.
This produces more natural sound. However since it is applied before the effect pipeline, it might even change the sound character. This pays
mostly for nonlinear effects such as compressor or limiter.
This parameter can be automated.
Global pitch
Global pitch defines output pitch of new sounds. When a note is played, MDrummer takes actual global pitch value and assigns it to that note.
Therefore if you change global pitch quickly, more than one event can play at the time and each of them can have different pitch.
Note that this works even if some drums are frozen, in which case MDrummer needs to apply additional pitch change and while it can be CPU