User manual

Table Of Contents
Pitch defines pitch change of the drum sound.
Advanced drum parameters
Advanced drum parameters panel contains additional parameters of selected drum -behavior, routing, MIDI settings etc.
Freezing capability
Freezing capability can heavily decrease CPU usage of audio processing by precomputing entire drum sound, even with effects.
Freezing prerenders only one drum sound for each velocity layer, of course. This can have impact on the sound, while some drum source
plug-ins may be velocity dependent and some effect plugins (e.g. waveshaper) do take care about velicity and time too. On the other hand
freezing sound modification is often not so audible and may even be useful.
Moreover you should enable freezing capability in case of high latency effects. MDrummer can compensate latency only to some extent that
depends on audio card settings. If you enable freezing, MDrummer will disrupt all latency problems.
Enable the trigger to switch on freezing capability.
volume by max velocity
If volume by max velocity option is enabled (which is default), volume of a sound will be determined by difference of velocity from maximal
velocity for the layer.
For example if you have a velocity layer with range 0%-50% and MDrummer receives a note with velocity 50%, the note will be played with
maximal volume as opposed to half volume with this option disabled.
Let's have for example natural multisampled drums. You first record your drums with different velocities and accomplish no gain modification
(such as normalization). Then you just need to setup the velocity ranges correctly. You can leave layer volumes, because they would be in
fact already configured in the volumes of the samples themselves.
Gain
Gain defines additional volume of the drum sound. It is applied before the effect pipeline so it can actually change the sound character. It does
exactly the same thing as volume, but it has different range and is often suitable for samples with low loudness for example. Despite you can
do the same thing using effect plugins, this way is much easier and faster.
Channel
Channel defines audio output channel to send this drum to. MDrummer standalone application does not use it, unless you are using a
multichannel output device. It can be very useful when working with MDrummer as virtual instrument plugin though.
By default, channels 1-4 are automatically set according to drum type. Therefore channels 5-8 are freely available with no chance of collision
with another drum using standard settings. Note that in Drumet editor / Drumset toolbar / Advanced you can store these settings and control
if MDrummer should preserve the mappings whenever you load a different drumset for example.
Volume by velocity
Volume by velocity defines how much velocity affects volume of the drum sound.Normally you would leave this 100%.
Pitch by velocity
Pitch by velocity defines how much velocity affects pitch of the drum sound.Normally you would leave this zero, but it can provide some
interesting effects or it can even help increasing the realisticity.
Realisticity