User manual

Table Of Contents
Create one part 8 bars long.
Put there 8 notes: 7 times C-1 ("Play a quiet beat!") and one C0 ("Put there a quiet break"). Each of them should be at the beginning of the
bar, so the part should look like this:
Copy the part along entire song.
As a result MDrummer will play the same sequence (containing 7 bars of beat and a break) again and again.
Define verses and choruses.
All MDrummer commands are currently on note "C", which means minimal complexity, hence a very silent verse. If you make any note "B",
you'll get the exact opposite - maximum complexity, a very loud chorus for instance.
You can transpose each note manually, but Cubase contains very elegant tool for that - part transposition. You just need to transpose every
part up a certain number of semitones from 0 to 11. Obviously 0 makes no difference and means no transposition, hence minimum
complexity. 11 means transposition from C to B, hence maximum complexity. Using transposition it is really simple to modify your rhythm
track later.
You can use aut omated level instead of transposit ion. W hy? Because there are only 12 semitones in each octave, therefore using t ransposition you can have only 12
levels. Using automation you can have millions of levels, w hich may be sometimes useful. In this case all commands must be at note "C" (minimal level) with no
trasposition. MDrummer then t akes maximum from command level and automated level. Note that the level is always updated only on a MIDI command.
Finishing your song
For now MDrummer was always using his brain to play something. When your song is complete, you will probably want him to play always the same
thing. This generally involves all breaks, intros and outros.
First disable random loops in the advanced rhythm settings. Then choose each break by yourself by changing velocity of each note of the MIDI