User manual
Table Of Contents
- MDRUMMER DOCUMENTATION
- MELDAPRODUCTION MDRUMMER
- INTRODUCTION TO MDRUMMER
- If you want MDrummer to play notes, use MIDI channel 10 or switch to drum pad mode.
- To use MDrummer's rhythm engine you can use the MIDI command system or the integrated song sequencer.
- Use the integrated help system using F1 and check out MDrummer tutorial videos.
- There are multiple plugins and maybe a standalong application, which one should I use?
- TUTORIAL: CREATING A DRUM TRACK WITH MDRUMMER
- MDRUMMER STRUCTURE
- MDRUMMER DATA
- SOUND ENGINE
- RHYTHM ENGINE
- RHYTHM GENERATOR
- INTRODUCTION TO MDRUMMER
- MELDAPRODUCTION MDRUMMER L
- Menu button
- SAMPLE LIBRARY ANALYZER
- INPUT MIDI FILTER
- OUTPUT MIDI FILTER
- GLOBAL SETTINGS
- QUICK SETUP TAB
- MIXER TAB
- EFFECTS TAB
- SONG TAB
- DRUMSET EDITOR TAB
- RHYTHM EDITOR TAB
- RHYTHM GENERATOR TAB
- USED CONTROLS
- ABOUT MELDAPRODUCTION
commands. This might seem awkward, but it is actually simple and fast. You just need to change velocity of a few notes in the project. Which velocity
value? It is hard to say, try and listen. And if you have a specific break in mind (from the Rhythm editor), then it's velocity is written in the title of the
loop editor there.
Managing multiple rhythms in one song
MDrummer provides 9 rhythms, so you can control all of them of course. And you already know, that you can simply use MIDI channel 1 to control
rhythm 1, MIDI channel 2 to control rhythm 2, etc. There are 2 main scenarios (which can combine):
2 or more rhythms are playing together - for example, you have a drum rhythm, and you decided to add some shakers. You can add the
shakers to the rhythm itself using rhythm merging. That would take you 2 mouse clicks, but when you'd decide to change the rhythm of the
drums or shakers later, you would have to recreate the whole rhythm again. So you can have your drums in rhythm 1 and shakers in rhythm
2. Then you can change or edit each of them separately.
It's like having 2 drummers behind one drumset, one is playing drums, the other is playing shakers. And then you can add conga for example...
An additional advantage is that each instrument can have different arrangement. The drawback is that you need 2 MIDI tracks.
Switching between rhythms - it's pretty common that different parts of the song have different rhythms. In most cases the single rhythm
will do it all - simply using rhythm levels. But sometimes you want that special part of the song, where the drummer plays something completely
different. So you use rhythm 1 for the normal rhythm and rhythm 2 for this special part. All you need to do is stop rhythm 1 and start rhythm
2 when you want to switch, and then maybe switch back later. And that's astonishingly simple - you just use "Stop" command for rhythm 1
and "Beat" command for rhythm 2. After all, you need 2 MIDI tracks anyway - one to control rhythm 1 and another to control rhythm 2.
Advantages of the MIDI command method
No automation needed
Very fast to use
Simple drum-track (and structure) modification inside the host
Maximal control over MDrummer
Easy to create alternative tracks in one arrange
Easily portable to another host
Disadvantages of the MIDI command method
Need to "know how"
Playback starts after a command is reached
Using integrated Song sequencer
You can use integrated sequencer instead of the MIDI command method to control MDrummer. It doesn't need much explanation. You just need to
go to the Song tab, enable it using the button in the title and MDrummer will be driven by whatever you edit. The sequencer is also needed when
you want to jam with MDrummer.










