User manual
Table Of Contents
- MDRUMMER DOCUMENTATION
- MELDAPRODUCTION MDRUMMER
- INTRODUCTION TO MDRUMMER
- If you want MDrummer to play notes, use MIDI channel 10 or switch to drum pad mode.
- To use MDrummer's rhythm engine you can use the MIDI command system or the integrated song sequencer.
- Use the integrated help system using F1 and check out MDrummer tutorial videos.
- There are multiple plugins and maybe a standalong application, which one should I use?
- TUTORIAL: CREATING A DRUM TRACK WITH MDRUMMER
- MDRUMMER STRUCTURE
- MDRUMMER DATA
- SOUND ENGINE
- RHYTHM ENGINE
- RHYTHM GENERATOR
- INTRODUCTION TO MDRUMMER
- MELDAPRODUCTION MDRUMMER L
- Menu button
- SAMPLE LIBRARY ANALYZER
- INPUT MIDI FILTER
- OUTPUT MIDI FILTER
- GLOBAL SETTINGS
- QUICK SETUP TAB
- MIXER TAB
- EFFECTS TAB
- SONG TAB
- DRUMSET EDITOR TAB
- RHYTHM EDITOR TAB
- RHYTHM GENERATOR TAB
- USED CONTROLS
- ABOUT MELDAPRODUCTION
Prevent hi-hat collision
Prevent hi-hat collision ensures that there are will be no colliding tracks if both base rhythm and loops being merged contain
hihat track. Since most of the acoustic drum base rhythms contain hihats in non-beat loopboxes, it would create an
unnatural effects if the loops contain them too. However this rarely matters in electronic music.
Random cut-off
Random cut-off makes MDrummer shorten loops from directories you check below, so target rhythm will be even more
original.
Count per box
Count per box defines how many loops should be generated into each loop box. Higher value causes Drummer to "learn
more", but resulting rhythm will be larger and therefore occupy larger amount of memory and disk space.
Number of boxes
Number of boxes defines how many loop-boxes (keys) in Loop box selector will be used for loops. Each of them will contain
Count per box loops. Higher value causes Drummer to "learn more", but resulting rhythm will be larger and therefore
occupy larger amount of memory and disk space.
Type offset
Type offset is a very specific features, which shifts drum types of all tracks by certain amount. This may come handy with
percussion. For example you may have a set of conga breaks. But then you decide to use bonga instead. One way would be
manually change all tracks, but this would be incredibly exhaustive. So you can check the drum type selection and you would
find out that Bonga Hi is 2 items after Conga Hi, so to remap all congas to bongas, you have to specify offset -2. Obviously
this will remap all of the tracks, not just congas, so in most cases this features may not be suitable.
Directory tree
Directory tree lets you specify (check), which sub-trees you want to take loops from. MDrummer then retrieves a list of all
loops inside those directories and chooses suitable random ones to generate target loops. The more directories you check,
the more free will MDrummer be and resulting rhythm can be more sophisticated, but you should be careful, because for
example metal loops are not very suitable for pop rhythms.
Randomize button
Randomize button generates random settings by loading a random essential beat, random settings and selecting random base rhythm. This
serves as a great source of inspiration since it combines backgrounds and grooves that are often not related to each other.
General settings panel
General settings panel provides general generator settings.
Copy button
Copy button copies current settings to clipboard.










