manual

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Buildings
Buildings form an essential part of your colony and
civilization. You’ll use your buildings to manage resources,
create and upgrade your military and its arsenal, and
establish the daily operations and economic vitality of
your colony.
Despite minor differences, the following buildings are
common to all civilizations.
Town Center
Forms the heart and soul of every colony.
The Town Center provides the primary link
to your Home City—by default, all units
and goods sent from the Home City arrive
here. You can build multiple Town Centers.
The Town Center supports a population of
up to 10; trains villagers, Covered Wagons,
and Minutemen; and offers other colony
improvements. When your colony is under
attack, garrison your villagers inside the
Town Center.
House
Supports up to 10 villagers or military
units. Construct Houses as necessary when
you need to expand your colony to the
maximum allowed by your population limit.
Church
Provides unique improvements for your
civilization. Churches train healers and
offer economic, defensive, and military
benefits.
You advance the capabilities of your colony—economically
and militarily—by creating a variety of buildings and
units. Cost, upgrade capabilities, and other building and
unit attributes can vary by civilization.