Combat Controls l Switch targets counterclockwise r Switch targets clockwise Power attack Move character Toggle Focus mode Block Attack Pause combat/ Display controls Toggle Chi strike Chi heal Control camera Switch styles/ Change style mapping Display in-game menu Combination Moves A, A, A A+X Attack combo l+r Free Target mode Area attack B + 7L B + 3L B + 1L B + 5L Forward flip Backward flip Left roll evade Right roll evade Official Jade Empire BioWare web site: jade.bioware.
About Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
The History of the Jade Empire The Jade Empire. Fashioned from the Void by the will of the Great Dragon and blessed from its creation, the empire stands at the heart of the civilized world—a cultural wellspring in a sea of barbarity. It is natural that, as an orphan, you would have many questions. And while your inquiries to this point have been met with silence, perhaps on this day, answers at last will find you.
Combat Controls l Switch targets counterclockwise r Switch targets clockwise X Power attack Y Toggle Focus mode B Block L Move character A Attack < Pause combat (then press X to b Toggle Chi strike display controls) b Chi heal > Display in-game menu R Control camera ? Switch styles/Press and hold to change style mapping (see pg.
Combat Screen Health Chi Focus Follower health Status Effect message Follower portrait Enemy health Special Event indicator (see pg. 10) Current target Quick Styles (see pg. 17) Current target name If a character is hit by an effect that inflicts damage over time or applies a status effect—such as poison or paralysis—the name of that effect appears above the character’s head. (See pg. 20.
Exploration Controls r Switch targets clockwise/ Cycle through in-game menus l Switch targets counterclockwise/ Cycle through in-game menus X Toggle mini-map (small/large/off; see pg. 24) Y Toggle run in Focus mode B Tumble L Move character A Action (talk, pick up object, etc.) < Pause game (then press X to display controls) b Chi heal > Display in-game menu R Control camera (click for 1st-person view) Rock, Paper, Scissors L 9 L 8 L L Power attacks break blocks. Blocks stop attacks.
Exploration Screen Mini-map (press X; see pg. 24) Health Chi Focus Follower health Follower portrait Special Event indicator Special Event Indicators New journal entry (See pg. 25.) Silver received Level up (See pg. 15.
Choose Your Path Secondary Abilities Before your journey begins, choose a character type from the Character Select screen. Press Y to customize your character’s statistics, or press A to continue with the default stats. In combat your secondary abilities of Health, Focus, and Chi come into play. These abilities are drawn directly from your primary abilities, but they also can be increased by special techniques and essence gems (see pg. 21).
Conversation Skills Leveling Up Wisdom dictates that force is not always necessary. In some instances, you may be able to defeat an enemy with your words alone. To improve a conversation skill, increase your primary abilities (see pg. 12) or equip special essence gems (see pg. 21). As you gain Experience Points (XP), you may increase your skills as you see fit. But as a mighty bear is humbled by a pack of cunning wolves, so too is a powerful warrior bested when he exercises his body alone.
Fighting Styles Use Chi to enhance your fighting styles (see pg. 19). Martial Styles Martial styles are the most practical and useful fighting styles. Though all inflict damage, each varies in speed and damage potential. Strategic note: Golems are immune to martial styles. Magic Styles Using magic styles draws from your pool of Chi. In addition to doing damage, they generally cause special longer-lasting effects such as immolation or petrification (see pg. 20).
Basic Combat Advanced Combat Attack Tactical Pause Press A to perform the basic attack for any fighting style. You can string together a powerful attack combo by rapidly pressing A, A or A, A, A. While paused you can change fighting styles, switch targets, and swivel the camera to get a better look at the situation. Press < to enter or exit Tactical Pause mode. Block Focus Mode Press B to defend yourself from basic attacks ( A) and area attacks ( A+ X)—but beware of unblockable power attacks ( X).
Status Effects Shrines Some fighting styles include attacks that inflict damage in special ways. Note that some enemies and fighting styles are immune from certain status effects. The Jade Empire is a land of tradition, and the world is dotted with shrines where you can regain your Health, Chi, and Focus. To use a shrine, stand in front of it, and then press A. • Poisoned: Target’s Health decreases until the effect wears off. • Spirit Font: Completely restores Health and Chi.
Followers Foes Others will be drawn to you and your search. So it is with a great cause such as yours—even those with little talent for magic instinctively feel the dire nature of your task and long to take part. Be cautious when choosing whom to accept into your circle. These days the land overflows with perils—some originating in this world, others emanating from the next. Though you will gain many followers, only one may accompany you at any time, and each supports you in a different way.
Mini-Map Journal and Quests To see a mini-map of your immediate area, press X while in Exploration mode (see pg. 10). Repeatedly press X to cycle through a small map, a large one, or none at all. Use your journal to remind yourself of the details of your quests. Important information will be recorded automatically.
Lead Animator Enrique Deo Perez Game Animation Carman Cheung Chris Hale Mark How Rick Li John Santos Jim Jagger Henrik Vasquez Lead Cinematics Animator Tony de Waal Cutscene Art and Animation Jonathan Cooper Nick DiLiberto Paul Dutton Cristian Enciso Rod Green Joel MacMillan Chris Mann Sherridon Routley Gina Welbourn Shane Welbourn Robert Shaw Director of Animation Steve Gilmour Motion Capture Performance and Choreography The Smashcut Action Team Motion Capture at Giant Studios Syncrude Center
Limited Warranty For Your Copy of Xbox Game Software (“Game”) Acquired in the United States or Canada Warranty Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of first purchase.
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