OWNER’S MANUAL MULTISTATION
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Basic Knowledge ............................................. 7 Feature Overview ......................................................................................... 8 MIDI ....................................................................................................... 8 AUDIO ................................................................................................... 9 Other Functions .................................................................................... 10 Setting Up .....
Working with the Patch List ......................................................................29 Getting Started: Playing Songs from the included Patch List ..............29 Mastering the File Manager ..................................................................30 Playing a MIDI file from a Floppy Disk ...............................................33 How to work most effectively ..............................................................35 Transfering a MIDI File from Disk to Hard Disk ........
Functions Menu in the Player Module / “MediaLinks” Entry ..... 59 Functions Menu in the Player Module / “Selection” Entry .......... 60 Functions Menu in the Player Module/ „Layer Select“ Entry ...... 61 Bottom Line in the Module Player ....................................................... 61 Icon Line in the Player Module ............................................................ 62 Icon Line in the Player / “drives” Icon .................................................
The Icon line in the player/ „d.j.“ icon .................................................99 MIDI Module .............................................................................................103 Overview over the Screen Areas of the MIDI Module .......................104 Icon Line in the MIDI Module ...........................................................105 Icon Line in the MIDI Module / [cons] Icon ......................................105 Routing to an internal Tone Generator ..................
Functions Menu in the Mixer Screens ................................................ 146 Functions Menu in the Routing Screens ............................................. 146 Synthesis Module ...................................................................................... 147 Icon Line in the Synthesis Module ..................................................... 149 Bottom Line in the [Sound Font] Screen ............................................ 149 Drives Module .................................
Basic Knowledge 7
Basic Knowledge 1. Feature Overview You probably purchased the MULTISTATION after careful consideration. Perhaps you have read the brochure, or you tested the product in a store. Nevertheless, it might be still unclear to you what the MULTISTATION is really able to do. For this reason, we have provided a short overview of the basic functions. 1.1 MIDI MIDI Player One of the basic functions of the MULTISTATION is the playback of type 0 and 1 Standard-MIDIFiles (SMF) with up to 64 MIDI tracks per song.
.... Feature Overview MIDI Functions Additional MIDI processing functions: Split: 128 keyboard zones per input; Transpose: each MIDI channel or keyboard zone separately by +/- 64 half tones; Velocity: any type of change in velocity dynamics, including Switch, Offset, Limit; Data Converter: converting of controllers; Send Program Change commands (including Bank Select), Volume and any other MIDI data; TMR: Transparent MIDI Reset removes hanging notes without interrupting the playback. 1.
Basic Knowledge 1.3 Other Functions Touch Screen The MULTISTATION is equipped with a full graphic Touch Screen Display. With the help of a sort function the songs and files can be found easily. Intuitive Design The display of Icons allows an intuitive navigation within the whole system. Karaoke TV The MULTISTATION comes with a standard TV/Video output for the display of song lyrics, which are saved within the MIDI files. The output can be a TV-Monitor or a data/video projector.
.... Setting Up 2. Setting Up Please check the components which should include: 1 Basic device (M2 or M8) 2 Remote controller 3 Bag for the remote controller 4 Cable to connect remote controller to device 5 Power supply 6 This Manual Connecting the MULTISTATION to an existing setup only takes a few minutes. Of course, a headphone would allow you to enjoy music on the MULTISTATION right away. But you might prefer to use the MULTISTATION with an already existing music system.
Basic Knowledge 3. Remote Controller The remote controller is the central control unit for the MULTISTATION. Its touch screen offers a new level of comfort to the operation of a MIDI player. All the functions can be activated through a light finger-touch (or with a pointed object) on icons, buttons or menus, while you maintain your view on the place of the event. In this Manual, all texts referring to "click", "select" or “highlight” have the same meaning as "touching the touch screen".
.... Remote Controller 3.2 Controls On the operation panel at the right side of the remote controller you will find several keys. Their function can be deduced by anyone who has used a tape recorder before. On both you will find the following keys: 1 STOP It stops the playback; by pressing twice it skips to the start position of the song. 2 PLAY Starts the playback. 3 REC Initiates the recording of MIDI or audio. 4 REW Skips one track or position back. 5 FWD Skips one track or position forward.
Basic Knowledge 7 MIDI Recals the routing window of the MIDI matrix. 8 [● ] Button on the Keypad Takes you one directory up in the file manager (e.g. when you are going through the directories in the built-in hard disk or in a floppy disk). 3.3 Keys with Special Functions Some keys have special functions which are activated by holding them: 1 EXIT/NO Takes you always back to the main screen. 2 PERF Recalls the layer screen.
.... Main Screen 4. Main Screen After turning the power of the MULTISTATION on, the system is initialized, loading the internal programs which are needed for the operation of the device. The whole process is automatic and you may see one or another progression bar on the screen of the remote controller. After all the codes are loaded the screen will not change anymore - you have reached the main screen. From this main screen you may activate all functions of the MULTISTATION.
Basic Knowledge 4.1 Title Line The title line across the top of the main screen is divided from left to right into five areas: 1 Song Position On the very left you will find the cursor position of the current loaded song. If it says 0.0, it means that no song is loaded. 2 Player Status This indicates the current status of the player. The icons displayed here show the action selected on the operation panel of the remote controller and may represent the status Stop, Play, Pause or Record.
.... Main Screen The button on the very right is named [Func] and stands for the functions menu. Together with the arrow icon it indicates additional functions. These are arranged in their context, which means that the entries change, depending on the menu selection. The same stands for the rest of the buttons, both on the main menu as well as the sub-menus. 4.3 Main Area The greatest part of the main screen is the central area.
Basic Knowledge To unblock the Multistation type in your password (your chosen number) and confirm your selection by [Enter/Yes]. Then the Multistation can be operated as usual again. 4.5 [Uhrzeit] (Time) button on the bottom line This shows the current time. To change this time display, select the symbol Setup from the main screen. Then click on System and on Date/Time afterwards.
.... Main Screen 1 Insert an Audio CD. 2 Click on the [CD] button and the CD screen will open. 3 To play the CD from the beginning, simply click on the [Play] key. 4 To find a specific track, select the field with the number "1" on the upper line and then select the desired track. You may do this through the data wheel or by using the keypad. Afterwards, press [ENTER/YES] on the operation panel of the remote controller and then [Play].
Basic Knowledge 5. Patch List A patch list is the basis of the whole structure within the MULTISTATION. For this reason, a patch list is always automatically loaded when turning the MULTISTATION on. In the player/patch file of the setup module you can establish which list should be loaded. The word “Patch List” does not appear in any other menu. This is why it might be difficult to recognize the patch List as such in the beginning.
.... Patch List 2 Patch List with MP3s for background music during an intermission. 3 Patch List with matrix programs, when you're not necessarily using the player of the MULTISTATION but need to control your keyboards, MIDI sound modules or effect devices through MIDI. Patch lists provide comprehensiveness, because only the program parts that are needed for a specific context are displayed. 5.1 ...
Basic Knowledge the other hand a song can be in different patch lists. You only have to understand that patch lists can only access storage devices (CDs, disks, etc.) that are actually accessible. This is no problem with the built-in hard disks, but with other devices you have to make sure that the necessary memory device is inserted. You can also recognize the importance of the patch lists by the fact that all other areas of the main screen refer to the current loaded patch.
.... System performance 6. System performance For the manufacturing of the Multistation Miditemp uses one of the most modern processors available for this purpose for the time being. Nevertheless you should consider that the actual performance of a computer (and nothing else is the Multistation) always has its limitations. Therefore here are some hints for you to keep in mind when working with the Multistation. Probably you won’t be able to fully understand all areas in the beginning.
Basic Knowledge 6.4 Using the Multistation without the internal synthesizers If you work with audiofiles only or simply control external sound modules with MIDI files, you should switch off the routing of the player to the internal synthesizers. Thus you’ll achieve much more performance for other tasks and areas. Please follow these steps: 1 Press the [Perf] key on the remote control 2 Click on the symbol song 3 Click on the button [Edit routing] 4 Remove all marks in the columns SyA andSyB 6.
.... System performance 6.6 Picture files Picture files (JPEGs) should always have a resolution of 640*480 pixels. In this case the picture file can be reproduced with the best possible quality. We can’t recommend higher resolutions, because you won’t get a better quality in the Multistation. It would only require drastically more memory and performance to compute the picture.
Basic Knowledge 26
Quick Start This chapter is for those users who do not want to read the complete Manual, but want to get fast results. It is suited for a better understanding of basic functions and provides a fast overview. If you want to have a better understanding of the device afterwards, you may read the reference section.
Quick Start 28
.... Working with the Patch List 7. Working with the Patch List 7.1 Getting Started: Playing Songs from the included Patch List The MULTISTATION is supplied with a small demo patch list. Shortly after switching on the device it allows you to work right away. To take a look at the supplied patch list, select on the main screen the Player icon. The “Patches” screen will open (you may recognize this by the screen title on the upper right corner).
Quick Start 7.2 Mastering the File Manager While working with the MULTISTATION you will have to frequently access data that are stored on the internal hard disk or on floppy disks. For this purpose you will use the file manager. You can access it in two ways: 1 Through the Drives icon on the main screen. 2 Through the drives icon on the icon line: On both cases, the following screen will open: Initially, all storage devices will be shown in the "File Name" column on the main area of the screen.
.... Working with the Patch List To open one of the storage devices or to see which kind of files (e.g. audio files or MIDI files) are saved on them, proceed the following way: 1 Select the storage device that you want to open. For example, to see the hard disk, click on hdd. 2 Click on the [Open] button on the bottom line of the screen or press [Enter/Yes]. Subsequently a window will open which may look like the one in the following figure: In the "Type" column the type of file is shown.
Quick Start 4 If you definitely want to open a file, select it and click the [Open] button on the bottom line of the screen or press [Enter/Yes) You will certainly want to change the directory levels frequently. Until now, you have seen how to open a folder and move "downwards". To move "upwards" (to go up one directory), press the [●] key on the operation panel. With each key press you will move up one level.
.... Working with the Patch List 7.3 Playing a MIDI file from a Floppy Disk Certainly, you do not want to play only the supplied songs from the patch list, but maybe even your own MIDI files. You will learn here how to play a MIDI file directly from a disk. Please understand that files that should be played (whether MIDI or audio) are always loaded to a patch on the patch list. If you have selected a patch for this that already has a song linked to it, this song will be overwritten.
Quick Start 10 Now click on the [Edit routing] button and set up the routing, as shown on the figure below: Now you have routed all existing MIDI tracks of the MIDI file (listed on the left side of the screen) to the SyA, the internal synthesizer A. If you press the [PLAY] key now, you will hear the song. When working with the latest operating system, meaning that you have regularly updated your Multistation, all previously mentioned routing settings will be set up automatically.
.... Working with the Patch List Please note that the Midi file has been loaded into the temporary memory of the Multistation only. Once you´ve switched the Multistation off, the patch is empty again. How to permanently save files to the Multistation, please refer to chapter 7.5 - Transfering a MIDI File from Disk to Hard Disk - on page 35 7.4 How to work most effectively With time you will find your own way to work with the MULTISTATION.
Quick Start 8 Select the folder where you want to save the MIDI file and open it with [Open]. (You may also create a new folder by selecting [Func] > New > Directory.) 9 Select [Func] > File(s) > Paste. The MIDI file will be copied from the temporary memory to the hard disk. 10 Repeat this procedure until all your MIDI files are transfered to your hard disk. It is also possible to copy several files in one procedure.
.... Working with the Patch List 5 What you see here is your new patch list, which is still empty because you have not loaded any files to it. 6 Now, save the patch list. For this, select [Func] > Patch File > Save. The following message will pop up: “Patch File saved OK“. 7.7 Composing Songs to a program Now you may start to fill the patch list with songs. Proceed with the following steps: 1 If you have switched the power off, load the newly created patch list first.
Quick Start 7.8 Moving a Patch After putting together your patch list, you do not have to stick to the sequence of its patches. You may move a patch anytime to another place: 1 Activate the patch that you wish to move. For example, use the data wheel to highlight the patch and then press the [ENTER/YES] key. 2 Select [Func] > Patch > Move To.... Then input in the next field the patch number where you want to move the selected patch to. Click OK and the patch will be moved to the new patch number. 7.
.... Working with the Patch List 3 On the left side of this screen you will find the entry [+Player]. The plus sign indicates that more entries are below it. Therefore, click again on the entry. 4 Click on the entry Patch File. 5 On the right side of the screen you will see the [Browse] button. Select it and the file manager will open. 6 Search the patch file on the hard disk that you want to load automatically. Highlight it and click on [Accept].
Quick Start 8. Good to know... 8.1 Creating an Audio Song 8.1.1 From a single Audio File In the same way you load MIDI files, you may also add an audio song to the patch list. An audio song can thereby be composed by a single WAV file. Such a WAV file, for example, can be created with sequencer software like Cubase, Logic Audio or Sonar, or with edit software like Wavelab or Samplitude.
.... Good to know... 3 Transfer the audio files to the MULTSTATION. For this, burn a CD or use the USB port (see chapter 8.3 - Using the USB port - on page 42). 4 Select an empty patch and activate it. 5 Open the file manager by selecting the drives icon. Search the folder with the song’s name and highlight it. You do not have to open the folder. 6 Click the [Assign] button on the bottom line of the screen.
Quick Start 11 Repeat this procedure until all audio files are copied to the harddisk. 8.2 Playing MP3 files The MULTISTATIONcan play up to eight (!) MP3 tracks simultaneously. The same principles apply here as in chapter 8.1 - Creating an Audio Song - on page 40. Please refer to that chapter for further information. 8.3 Using the USB port The MULTISTATION is by factory supplied with an USB port. It allows you to transfer data easily from a computer to the MULTISTATION.
.... Good to know... On this screen, click the [Edit routing] button. The screen Route MIDI tracks to outputs will open. This screen allows you not only to route the complete song to a certain MIDI output, but also to route individual MIDI tracks. You could, for example, send most of the MIDI channels to a GM sound generator on MIDI output 1,while sending the drum part on channel 10 separately to a drum computer on MIDI output 3.
Quick Start The creating of a new routing is always for the currently active patch. Do not forget to save the changes of the patch list. 8.4.2 Using the MIDI Matrix It is very common to playback a MIDI song and to play live at the same time. The MULTISTATION allows to assign the necessary routing. In the following example we will assume that you have a master keyboard (without an internal tone generator). For one song, you want to use sound module A, but for another song sound module B.
.... Good to know... 6 Save the patch list. Since you want to control the module B with the master keyboard in this example, you will have to repeat the procedure for the other song. The sequence is exactly the same, except that you are connecting input In1 with output Out3 - that is it! 8.5 Understanding a Layer After your initial time of getting acquainted with the several functions of the MULTISTATION, you will inevitably bump into the term layers.
Quick Start allthough there is no recepient to process this data. Instead, you are only blocking the MIDI line and causing MIDI delays. The MULTISTATION allows you to filter any MIDI data, including the aftertouch command. However, if you have 100 songs in your repertory and want to filter out the aftertouch in all of them, you would have to call each song (therefore each patch) to program a filter. This would be very laborious and exactly for this reason do the layers exist.
.... Good to know... 4 In this icon line, click on the filter icon, since you want to set a filter. This will open the following screen: 5 In this screen you may select a filter at the left side in the “All Filters” field. You need to know that the command aftertouch (which you want to filter out) is listed unter the term Status Events. Therefore, click on the entry Status Events. 6 Select the [Add] button; it will move the chosen Filter (Status Events) to the the right field.
Quick Start Now the filter is set up and you may return to the area of the layers. For this, hold the [PERF] key. As a last step, you should name the layer (e.g. with AFT-Filter), so that you might know exactly what you have programed. Proceed the following way: • Select on the layers screen [Func] > Patch > Rename. This will open the keyboard window where you can name the setting (the patch you just programmed). Afterwards, confirm with OK. The name will appear in the corresponding layer field.
.... Good to know... 3 Set the following values on the right side of the screen: • BUS SCSI • Disc x of bus: Adjust the SCSI-ID of the Multiplayer. You might have to find the right ID by trying. • Filesystem FAT 4 Then name the device. Therefore click on the [Edit] button and enter a name by the screen keypad. Important: The (/) has to be kept when naming the device. 5 Now you have access to the Multiplayer via the file manager of the Multistation.
Quick Start 8.7 Creating a slideshow Other than audio and MIDI files the Multistation is able to play picture files as well. This implies that those files have to be in JPEG format which is a worldwide accepted format, drastically reducing the required memory for a digital picture by patented data compression. Among others all digital cameras support this format as well. Therefore you can reproduce those pictures with the Multistation without any problems.
.... Good to know... 11 Done - press the [Play] key on the remote control and enjoy the slideshow you just created. 12 Don´t forget to save the pach list with the new entry. To do so, press the [Perf] key and then the [Func] key. Then select the entry Patch File and afterwards Save. 8.8 Updating the System Periodically, new updates are available at the MIDITEMP website. If you have internet access, you are able to update your MULTISTATION any time.
Quick Start 52
Reference Section
Reference Section 9. Module Player You may access the Module Player and the related functions by clicking on the “Player” icon on the main screen or by pressing the [Perf] key on the keypad. Title Line Info Line Patch List Icon Line Bottom Line 9.1 Screen Area Overview • The title line indicates (on the left side of the window) the current song position and an icon for the corresponding drive function (e.g. “Play” or “Stop”).
.... Module Player for a text file. The entries may appear combined; MAT would then stand for a MULTIFile with text. • You may select the patches in the “Sel:” column by clicking on them. With that, the punctuated rectangle will be replaced with a check mark. The selection allows you to choose patches that you want to edit with the “Func” menu on the bottom line. It is possible then, for example, to delete several (selected) patches in one step, or to export an individual patch list.
Reference Section Keyboard Screen Space(blank) Confirm Back Forward Abort Delete entire row Search Delete Upper/Lower Case 56 4 Clear Deletes the entry in the patch list; the patch number remains. 5 Insert Adds an empty patch behind the highlighted patch. 6 Delete Erases the currently active patch. 7 Copy To... Makes a copy of the highlighted patch to another place which you have to input in the next window. Afterwards, select “Ok” to start the copy process.
.... Module Player New Location 8 Move To... Moves the highlighted patch to a new location. The same window from the previous function will appear. Enter the new location and click “Ok” to start the copy process. The highlighted patch will be moved; the original location deleted. Click “Cancel” to abort the process. 9 Swap With... Exchanges the highlighted patch with the patch that is indicated in the following window. The same window from the previous function will appear. Please proceed accordingly.
Reference Section 9.2.2 Functions Menu in the Player Module / “Patch File” Entry If you select the “Patch File” entry in the functions menu “Func”, another menu will appear at first. All entries there relate to the patches that are in the currently loaded patch list. You will find the following functions: 1 Open... This function loads a patch list. After selecting the entry it will take you to a screen with the header “Select file to open”.
.... Module Player added behind the last patch of the currently loaded patch list. To abort the merge process, press Cancel. Hint… You may reach the patch list by briefly pressing the “PERF” key in the operation panel. 9.2.3 Functions Menu in the Player Module / “Play Mode” Entry This menu allows you to establish the play mode. You decide whether the player calls and plays automatically the next song of the patch list at the end of a song or whether the player stops.
Reference Section following question will appear: “Do you really want to unlink the file xyz from this patch?”. By clicking Yes, the patch and text will be separated; No aborts the procedure.If you select Yes the following confirmation will appear “File was unlinked from patch.” Press Ok and the procedure is completed. Hint… You may save any number of undesignated text files to the hard disk or other storage devices. The designation may be done at any later time.
.... Module Player 9.2.6 Functions Menu in the Player Module/ „Layer Select“ Entry This function enables you to recall all layers to the display. This is very useful e.g. if you want to get an overview about all entries assigned to a certain layer. Other than that the selected layer is ready to be edited. So all changes you make will be assigned to the selected layer.
Reference Section 9.4 Icon Line in the Player Module In every module, the icon line is located in the lower 25% area of the screen. It allows fast access to the parts: drives, layers, job, assigns, song, lyrics, live and d.j. There are several ways to access to the functions that the icons represent. The decision is yours, according to your preference. Hint… The icon line is described here in relation to the player module.
.... Module Player This screen shows not only the usual information, but also those listed below: 1 Sel: Similar to the patch list, this indicates whether an entry is selected to be processed or not. Again, like in the patch list, several entries may be selected. This can be done manually or through the functions menu on the lower right border of the screen. Select there File(s)>Select All. You should nevertheless consider that a multiple selection is not always appropriate.
Reference Section 9.6 Functions Menu in the [Drives] Screen All functions related to the [Drives] screen are found in the functions menu “Func” on the right side of the bottom line. Similar to other screen areas, the functions menu is divided in multiple levels; by selecting one menu entry, additional windows may open. As a MULTISTATION standard, you may open the functions menu through the touch screen or through the indicated numbers on the keypad. A selection via data wheel is also possible.
.... Module Player 9.6.2 Functions Menu in the [Drives] Screen / “Disk” Entry This menu gives you only two options. They are described below: 1 Info Indicates the free space on your current selected storage device. A dialogue window will open with a text like this: “There is x MB fee space on disk /hdd/”. 2 Format Formats the current medium. ATTENTION: Do only select this function if you are aware of the consequences.
Reference Section 2 Save as... Allows you to save the currently active patch with another name. After selecting this function, the keyboard screen will appear. You will find more about this in chapter 9.2.1 - Functions Menu in the „Player“ Module / Entry “Patch” - on page 55. 9.7 Bottom Line in the [Drives] Screen Beyond the functions menu described in the previous chapter, you will find in the bottom line four additional buttons with functions: 1 Back Takes you back to the previous screen.
.... Module Player The screen is essentially divided into the basic Player 1 field and the respective fields of Layer 1 - 8. They are described below: Player 1 Field The Player 1 field is compounded of four lines. You will find in the first line on the upper right hand the name of the current screen (here: layers). To the right appears the icon of the selection menu that gives you access to the main menu. The second line has the header “Player 1”.
Reference Section Layers Field The field of the layers is made up of four identical sub-fields that are initially labeld with Layer 1-4. But since you can access up to 8 layers on the MULTISTATION, you may use the [Lay1-4] and [Lay5-8] buttons on the bottom of the screen to switch among the two sets. Every layer gives you initially only a few options; however, they are of great significance.
.... Module Player 9.9 Functions Menu in the [Layers] Screen All functions that you may perform in relation to the layers screen are found in the “Func” functions menu on the right side of the bottom line. Similar to other screen areas, the functions menu is divided in multiple levels; by selecting one menu entry, additional windows may open. As a MULTISTATION standard, you may open the functions menu through the touch screen or through the indicated numbers on the keypad.
Reference Section 9.9.2 Functions Menu in the [Layers] Screen / “Patch File” Entry By selecting the “Patch File” entry in the functions menu “Func”, another menu will open at first. All entries there are related to the currently loaded patch list. You will find the following functions: 1 Open... This function loads a new patch list. After selecting the menu entry you will get to the screen entitled: “Select file to open”.
.... Module Player 9.9.3 Functions Menu in the [Layers] Screen / “PlayMode” Entry This menu determines the playback mode. You decide whether the player starts playing the following song automatically after the first one is done or whether it switches to the STOP mode, actually stopping the playback. 1 All patches This function plays all patches in the active patch list one after another. 2 Single patch This function plays only the selected patch and switches to the STOP mode. 9.9.
Reference Section Hint… You may save any amount of text files on the hard disk (or another storage device) without having to link them to a patch. The linking may be done any time later on and the same text file may be linked to different patches. To link a file to a patch, highlight the patch in the play list and then click on the drives icon on the very left of the icon bar. Then select the desired text file on the storage device and press Open.
.... Module Player A job is taken by the patch list as a normal song. It might start and stop through the Play and Stop keys on the operation panel of the remote controller or through the buttons on the bottom line of the patch list. It is also possible to use a foot switch, allowing you to focus 100% on your playing during a live operation. To create a job you have to use an empty place in the patch list. If needed, add an empty patch through the functions menu.
Reference Section As usuall, you may select the individual steps of the jobs with the data wheel and/or by clicking on it. 9.12 Functions Menu in the [Job] Screen All functions that can be executed in relation to the [Job] screen can be found in the “Func” functions menu to the right of the bottom line. The functions menu is organized in degrees (like all other areas of the MULTISTATION). This means that after selecting a menu, additional windows might open.
.... Module Player 9.12.3 Functions Menu in the {Job] Screen / Job> Entry After selecting the Job> entry you have five options, described below: 1 Job Save Saves the job. Afterwards an info window will pop up with the note “Job saved”. 2 Job Save as Saves the job with a different name. After selecting the function the window with the keyboard screen will open. Enter the new name. More about the use of the keyboard screen can be found in chapter 9.2.
Reference Section In the Step Type field you have access to all possible steps through the of steps are at your disposal: selections menu. The following types 1 (Empty) Step without a function; use this as a placeholder when creating a step list. It might be especially useful when you know that a step will be added at this location but you do not know what kind of step. 2 Activate patch Activates a selectable patch. After selecting the function a window will open where you may enter the patch.
.... Module Player 7 Wait: song end Plays the current song to the end and then waits for a new command. 8 Wait: song start Waits for the user to start the song. 9 Wait: song time bbt Plays the song up to a definable song position and then waits for a new command. By selecting this step a new window will open where you may enter the desired song position in the format of Bar/Beat/Tick. Please press OK after entering the song position.
Reference Section 1 The patch “Wicked Game” is activated. The result is the same as if you would have recalled the patch manually and pressed the [ENTER/YES] key afterwards. 2 The song is played. The result is the same as if you would have pressed the [START] key on the operation panel of the remote controller. 3 The song is played up to the end. 4 “Truly Madly” is activated. The result is the same as if you would have recalled the patch manually and pressed the [ENTER/YES] key afterwards.
.... Module Player First, take a look at an illustration of the [Assign Files] screen. You will see the following informations at first: 1 Track This indicates the number of the audio track. You may utilize up to eight audio tracks with audio files, which are represented by the track numbers 1 - 8. 2 Note This indicates the note that is used as a trigger note. This is important for the creation of a multi file, since the trigger note initiates the audio file.
Reference Section 9.16 Bottom Line in the [Assign Files] Screen Besides the functions menu that was described in the previous chapters you will find in the bottom line four additional buttons with the following functions: 80 1 Play This button allows you to hear a highlighted audio file solo. Please, do not confuse this function with the same named function described in this manual for the [Patches] screen or the key with the same name on the operation panel of the remote controller.
.... Module Player 9.17 Linking Audio files with the current Patch After selecting the New or Edit button in the bottom line of the [Assign Files] screen, the following window will open: This screens gives you the following options: 1 Channel Here you may select which of the eight available audio channels you want to play the audio. 2 Note This function allows you to set up which note you want to use as the trigger note.
Reference Section the MULTISTATION does not recognize your chosen trigger notes. In order to recognize your trigger notes, they have to be established in the [Note:] field. Afterwards all notes with the desired pitch are recognized and displayed as trigger notes. Please note that you have to define a track as trigger track before creating a MULTIFile. This can be done in the [MediaProp] screen, which can be accessed through the [song] icon in the icon line.
.... Module Player 10 Test trigger When selecting this button, the defined trigger in the context of the whole song will be played as a test. You end the playback by pressing the [STOP] key in the operation panel of the remote controller. 11 OK Accepts the parameters of the whole screen and closes the window. 12 Cancel Closes the window and discards all changes. The condition in which the MULTISTATION was after the last time of selecting the [OK] button is restored.
Reference Section After selecting the song icon, the [MediaProp] screen will open. Its appearance may vary, depending on whether you selected an audio song or a MIDI song. Below you will find the description of the screen that is shown by an activated audio song. The functions in this screen are less extensive with the audio songs. They have the following options: 1 Browse File Opens the file manager, where you may open and browse the internal and external storage devices.
.... Module Player You have the following additional options here: 1 Edit file After selecting this button, the MIDI file edit screen will open. You may edit the MIDI file. Basically, the options correspond to those you would have in computer software; however, the graphic options are limited, due to the limited size of the display. The MIDI file edit screen will be explained thoroughly in the next chapter. 2 Edit routing After selecting this button, the Route MIDI Tracks to outputs screen will open.
Reference Section On the left side, you will find in the Ch# column the numbers of all MIDI tracks of the current MIDI file. To the right you will find the Name column, in the way it is displayed in the MIDI file. Please notice that a separation in tracks and therefore the entry of track numbers and names is only possible with type 1 Standard-MIDI-Files.
.... Module Player if you want to cancel the procedure. By confirming with Yes, the following note will appear: “MIDI track (no.: x) deleted”. Attention, this action cannot undone. 4 (...) Only the name of the selected track is indicated inside the bracket. 9.20 HD Arrange When you click on the [HD Arrange] button in the MediaProp screen the following screen opens: You´ve got the following options in this screen: 1 Top line left: Here you find the current song position.
Reference Section 8 Main Area Already recorded and assigned audio files are being displayed by rectangles here. For further editing you can mark those files by clicking on them. Above the main area you can find the song position in a measure line connected to the song position line. 9 Song Position Line In the main area a vertical line with a triangle on the top displays the current song position. 10 Zoom-/Zoom+ Reduces or enlarges the displayed segment of the main area.
.... Module Player In this screen you can assign an audio file to the current song and thereby e.g. comfortably create a so called MULTIFILE yourself. This is a MIDI file with one or more assigned audio files. Proceed as follows: • Click on the [Browse] button. The file manager opens. • Look for the audio file you wnat to assign to the current song, and click on [Accept]. • Select under track: the audio track to playback the audio file.
Reference Section In this screen you can move the marked audio file to another song position. Adjust the desired start- and end-position as usual (measure:quarter:tick) and click [OK]. Click [Cancel] to end the procedure. 3 Copy In the now opening window you can copy a marked audio file to a different song position. The original file will not be moved or changed otherwise. Adjust the target position of the new (copied) audio file at Position Start:.
.... Module Player 3 Folder With this function you define the folder you want to save a new audio recording to. After clicking on this menu entry the file manager opens. Look for the desired folder and click [Accept]. Attention: It´s not possible to create a new folder in this menu. So when needed you should create a new folder in the file manager (Symbol drives on the main screen) before the actual recording. 9.
Reference Section least a basic understanding of the MIDI standard. Edit the MIDI file only if you are aware of thechanges’ consequences. Otherwise you are running the risk of destroying the MIDI song. Take a look at the following illustration of the screen, as it presents itself after selecting the [Edit file] button: The window shows you all MIDI files of the active MIDI song, on the basis of its contained tracks.
.... Module Player 4 Parameters: Indicates the value of the MIDI event that is highlighted. The event “NoteON” would show for example: note: D4, vel.: 111. In other words, this means that the the note D4 is played with a velociy of 111. You may perform changes to the MIDI file from the bottom line. You have the following options there: 1 Back Takes you, as usual, back to the screen that you had previously selected. 2 Edit Takes you to the [Edit MIDI file event] screen.
Reference Section 9.26 Functions Menu in the [MIDI file edit] Screen The functions menu is conventionally located on the screen’s lower right corner. By clicking there you will get the following options to select from: 1 Filter set Opens the [Set MIDI file view filter] screen in which you may filter specific events from the events list. This function is explained under the entry Filter. 2 Filter reset Deletes all set filters and shows all current files of the MIDI file.
.... Module Player 9.27 Functions Menu in the [song] Icon After selecting the Func button on the lower right corner of the bottom line, you will have the following options: 1 Browse File Opens the file manager where you may open and browse through connected storage devices. If you select a file here, it will be loaded to the current location in the patch list and may be selected with the remote’s control functions. 2 Rename Patch Opens the keyboard screen that allows you to rename the loaded patch.
Reference Section 9.29 Icon Line in the Player / “lyrics” Icon After selecting the lyrics symbol you will get to the [Lyrics] screen. Any existing lyrics of a MIDI file will be continuously displayed here. This is why you do not necessarily need an external video monitor to make the text visible. But the lyrics can by standard be transfered through the video output on the back of the MULTISTATION, allowing you to reproduce the signal on a video monitor, data projector, or on a television screen.
.... Module Player This screen contains several areas, which will be described below. 1 Song Position Allows you to set the desired measure position within a song by measure, beat and MIDI ticks. The set measure position is activated by pressing ENTER/YES on the control panel of the remote controller. This may also be done while playing the song; however, this might not be very practical, because it is very difficult to make a smooth change of songs while a song is playing.
Reference Section indicate up to four cue points. Underneath the graphic display you will find four rRadio buttons, which have this name because old radios only allow one of their mechanic buttons to be “pressed”. The functions of these buttons are related to the [Cue] button on the bottom line of the screen. You have the following options here: • Recall When selecting a cue button (in the bottom line) it recalls the saved measure position of the corresponding cue point.
.... Module Player 9.31.2 Functions menu in [live] Icon / Looping Entry You have the following options in this menu: 1 Enable initial loop Activates the current patch with enabled loop function and sets the loop between the first two loop points. 2 Disable initial loop Starts the current patch with disabled loop function. 3 Set looping now Activates the loop playback and corresponds therefore to selecting the button on the upper right of the same screen.
Reference Section In the first line top right as usual you find the name of the screen (here: D.J.) and besides that the icon for the access to the main area from this screen. The main area is divided into two areas each representing an individual playback unit. In other words: Any song from your repertory can be loaded into every area. Other than that each area has its own control elements such as the [Play/Stop] buttons and [Fade in...]. The fader in the middle of the screen works in both areas.
.... Module Player adjusted in the area Auto Fade Time (s): by clicking on it and adjusting the desired fading time with the data wheel. Confirm your entry with [Enter/Yes]. Furthermore the fade time can be set permanently in the setup. Therefor select Setup > Player > Fade time from the main screen and set the fader in the right area of the screen to the desired fade time. From now on the fade time will be set automatically in the D.J. module but can be changed there at any time if necessary.
Reference Section you work with the Multistation exclusively this precondition is fulfilled because with synth A and synth B the Multistation provides two indepent sound modules. If you work with external sound modules in principle all units have two exist twice. Other than that you have to keep a certain order when connecting them to the MIDI outs of the Multistation. Sound modules to correspond to D.J. player1 should be connected to odd MIDI outs. Sound modules which are supposed to correspond to D.J.
.... MIDI Module 10. MIDI Module Another main area of the MULTISTATION is hidden behind the MIDI module; the MIDI-Matrix. It initially represents a patch bay. On the simplest case it allows one to send (route) MIDI signals of the incoming data through the MULTISTATION’s MIDI to any outputs. There are no limitations for this, so that several inputs may be simultaneously routed to one single output, whereby the MULTISTATION would do the job of a MIDI merger.
Reference Section 10.1 Overview over the Screen Areas of the MIDI Module You reach the MIDI module and the related functions by selecting the MIDI icon on the main screen, or by pressing the MIDI key in the operation panel of the remote controller.
.... MIDI Module functions menu is organized in multiple stages, so that frequently another selection window will open, after selecting a menu entry. • The Main Area contains various representations, which are shown after selecting the icons in the icon line. They are described in the following chapters. 10.2 Icon Line in the MIDI Module The icon line of the MIDI modules is visible as soon as you select the MIDI module from the main screen or key.
Reference Section As already mentioned, you may create basic connections in this screen. This is done by simply clicking the ports that you want to connect to each other, one after another. You may start with the input as well as the output. Please remember: When selecting the port from which a routing is sent it is always inversely shown: To adjust a routing at all you have to switch Show routings to e.g. Route Omni. Otherwise it´s not possible to make connections at all. This simply is to avoid errors.
.... MIDI Module Here are two more examples for additional basic routings: 1 One input to several outputs: Open the routing, and highlight the input. The input icon is depicted inversely. Then, click on all outputs to which you want to send the signal. The MULTISTATION functions in this case as a distributor. 2 Several inputs to one output: Open the routing and highlight the output to which the inputs should be routed. The output icon is depicted inversely.
Reference Section 10.3.3 Selection Menu [Route Omni] After opening the routing window, you will find on the bottom left the following selection menu: All entries have fundamental influence over the behavior of the routings, giving them high significance. Thereby you have the following options: 1 Route Omni This configuration performs the routing regardless of the individual MIDI channels. To create a connection, it is sufficient to connect the desired ports. The contained MIDI channels are not modified.
.... MIDI Module Individually, the options offered in this functions menu are: 1 Delete Routings You may delete routings with this function. After selecting the function, a selection window will pop up, where you may perform additional configurations before deleting. Choose here between • Delete all routings, and • Only on last selected connector 2 Delete Processors Erases all processors. You will find more details about processors in chapter 10.
Reference Section In this screen you do not only route the complete inputs or outputs, but also the MIDI channels. The routing works similarl to the [MIDI cons] screen, where you simply touch the buttons that should be connected with each other. In addition to the possibility to select the individual inputs and outputs (in the selection menu), the screen will also show you a graphic which allows you to select the individual MIDI channels.
.... MIDI Module 1 Delete Routings... Removes configured routings. After selecting the function, another menu will appear in which you may select different settings: • Delete routings on all connectors Removes the routing on all connectors. • Only on selected input connector Removes the routing only on the selected (in the input selection menu configured) input. • Only on selected output connector Removes the routing only on the selected (in the output selection menu configured) output.
Reference Section The icon name allproc is a short form for “all processors” and basically indicates what kind of function it is. This screen gives you the possibility to activate MIDI processors. These processors perform specific modifications to the MIDI files or create MIDI files by themselves. What you can see at first in the above figure, is a list of all activated processors in the active patch. Since no processor has been activated in the above figure, the list is empty.
.... MIDI Module 2 Reassign Control You may modify a MIDI controller into another one. In detail, you may configure: • Port Select here the input or output on which the processor should work. Please notice that you also have access to the internal tone generator as well as to a connected external daughterboard. • Channel Select here the MIDI channel on which the processor should work. • Original ctrl Configure here the controller that you want to modify.
Reference Section 5 Programm change Sends a programm change command. In detail, you may configure: • Port Select here the input or output on which the processor should work. Please notice that you also have access to the internal tone generator as well as to a connected external daughterboard. • Channel Select here the MIDI channel on which the processor should work. • Programm No. Configure here the programm number that should be send.
.... MIDI Module - lay. x/bank y - lay. x/bank (man.) • Close the window with Yes to apply the settings. Select No to abort the action. In conclusion of the chapter, one more hint: you may activate any number or processors. As soon as you have activated a processor, it will be added to the processor list. Take a look at the following list with one entry: This window gives you the following information: 1 i/o Indicates if the processor is working on the input or output.
Reference Section 2 Delete processors... Removes processors from the list. After selecting this function, another window will open. You have the following options there: • All MIDI processors Removes all processors that are defined somewhere. • Only on selected connector Removes the processors of a specific port. Here, you might recognize that both areas are related to each other.
.... MIDI Module This screen allows you to set up filters. This makes it possible to exclude specific MIDI data from the processing. On the left side of the screen on the list “All Filters” are all filters that you may insert. However, this does not mean that these filter have already been activated. Active filters are only those that are on the right field of the main area. To activate a filter, select the connection first, in other words, you select in the selections field named “Conn.
Reference Section 3 Note Off Filters all Note-Off commands. 4 Even Notes Filters all notes with even note numbers. 5 Odd Notes Filters all notes with odd note numbers. 6 Lower Notes Filters all notes below the selected note number. 7 Higher Notes Filters all notes above the selected note number. 8 One Note Filters the selected note. 9 Controller Filters the controller with the selected control number. 10 Real Time Events Filters all real time events.
.... MIDI Module 2 Delete processors... This entry gives you acces to the processor list, as it is visible after selecting the allproc icon in the icon line. After selecting this function, another window will open where you have the following options: • All MIDI processors Removes all processors that are defined anywhere. • Only on selected connector Removes the processors of a specific port. You may recognize here that both areas communicate with each other.
Reference Section This screen allows you to set up one or more keyboard splits. This means that MIDI notes from selectable inputs are assigned to a specific keyboard area. A classical example for this is the simulation of a master keyboard, which works based on the flexible design of the MULTISTATION even when the keyboard is only able to send on channel 1 (as common in the past).
.... MIDI Module 5 Left After selecting the field with the note number, configure here the lower limit of the keyboard zone. 6 Right After selecting the field with the note number, configure here the upper limit of the keyboard zone. 7 L.Fall Decreases the velocity of the incoming notes to the border of the keyboard zones down to the value of 0. L.Fall thereby defines the keyboard area on the left (lower) side of the keyboard zone. 8 R.
Reference Section 2 Delete processors... This entry gives you access from this screen to the processor list, similar to selecting the allproc icon in the icon line. After selecting this function, an additional selections window will open. You have the following options there: • All MIDI processors Removes all processors that are defined anywhere. • Only on selected connector Removes the processor of a specific port. You can see that both areas communicate with each other.
.... MIDI Module With the velocity function it is possible to change the dynamic of incoming or outgoing MIDI notes. The values for the incoming notes are represented on the x-axis, i.e. from left (min.) to right (max.). Accordingly, the y-axis represents the values for the outgoing notes. As soon as a point is modified, the result will be shown on the graph, allowing one to visually track the result.
Reference Section 10.17 Icon Line in the MIDI Module / [rec/syn] Icon You will find the icon line by selecting the MIDI module in the main screen or by pressing the MIDI key in the operation panel of the remote controller. If you select the rec/syn icon in the icon line, the following screen will appear: This screen is for the configuration for MIDI recording and to synchronize the MULTISTATION with other MIDI devices. Please note: You may record MIDI data as well as audio data with the MULTISTATION.
.... MIDI Module 4 Sync input: Define here the input from which the MULTISTATION should expect a synchronization signal, when the synchronization is MIDI clock. 5 Click Port (output) Define here to which port the MULTISTATION wil send a click signal. In this case it will send clicks in crotchets on channel 10. Use this function for example to perform MIDI recording with the MULTISTATION and when a metronome click is needed. 10.
Reference Section 10.20 Icon Line in the MIDI Module / [control] Icon You will find the icon line by selecting the MIDI module in the main screen or by pressing the MIDI key in the operation panel of the remote controller. If you select the control icon in the icon line, the following screen will appear: In an easy and comfortable way, this screen allows you to perform basic configurations to all MIDI devices that are connected to the MIDI outputs, as well as for the internal tone generator.
.... MIDI Module 1 OUT 1 2 OUT 2 3 OUT 3 4 OUT 4 5 OUT 5 6 OUT 6 7 OUT 7 8 OUT 8 9 WTSynth (internal synthesizer A) 10 WTSynth.B (internal synthesizer B) 11 Daugh.Board (daughter board) After you have selected the output, you have the following options for configurations on the main field of the screen: 1 In the very left column a channel number is indicated, if you have chosen a MIDI port as output.
Reference Section 2 Reset prog/banks Sets all settings for the program number and bank number to the original position. After selecting this entry, the following security question will appear: “Are you sure to reset all Programs and Banks?” Confirm with Yes to reset the parameters, select No if you want to cancel the procedure. 3 Reset transposes... Sets the settings for transpose to the original position.
.... Mixer Module 11. Mixer Module The mixer module allows you adjust the outgoing volume of all modules of the internal tone generator. In detail, they are: 1 tracks The outgoing volume of the up to 8 audio tracks that can be reproduced by the MULTISTATION’s 8 audio generators. This is, for example, the case when you reproduce an audio song (with up to 8 audio tracks).
Reference Section Title Line Main Area Icon Line Bottom Line • The Title Line indicates on the left area of the window the current song position and an icon for each drive function (e.g. “Play” or “Stop”). In the center is the name of the loaded file (here: “BLACKMAG.mid”), to the right, the title of the screen in which you are located (here: “Mix Master”). To the very right you will find the arrow icon, through which you may access from any screen the main menu and all functions in their level.
.... Mixer Module 11.1 Icon Line in the Mixer Module The icon line of the mixer module can be seen as soon as you select the mixer module from the main screen. After selecting the module, the master icon will be visible to the very right and the related screen is highlighted. You will find below the the explanations to the functions that can be recalled through the icon line. 11.2 Icon Line in the Mixer Module / [tracks] Icon You will find the icon line by selecting the Mixer icon in the main screen.
Reference Section bottom line says Routing (the corresponding function will be explained later). The description is, from the top to the bottom: 1 The upper buttons first of all indicate the audio track’s number. If you have loaded an audio song at this place the names of the audio tracks will be displayed. Besides that, they take you to the routing screen, which is described further below (see chapter 11.9 Switching to the routing screens - on page 139). 2 The mute button silences the track.
.... Mixer Module This screen allows you to adjust the outgoing volume of the up to 8 audio tracks that can be controlled by trigger notes. You will find below the description of the individual area in the [Mix HDtrks]. If you want to follow the description at the proper MULTISTATION, notice that the third button from left to right on the bottom line says Routing (the corresponding function will be explained later).
Reference Section Please notice that after selecing this screen the synthA icon will change in the bottom line. The entry A 1-8 will be found there. This button allows you to switch between the tracks 1-8 and 9-16. The following explanations apply for both screens. This screen allows you to adjust the outgoing volume of the up to 16 tracks of the first soundfont generators (synthesizer A).
.... Mixer Module Please notice that after selecting this screen the synthB icon will change on the bottom line. The entry B 1-8 will be found there. This button allows you to switch between the tracks 1-8 and 9-16. The following explanations apply for both screens. This screen allows you to adjust the outgoing volume of the up to 16 tracks of the first soundfont generators (synthesizer B).
Reference Section 11.6 Icon Line in the Mixer Module / [effect] Icon The icon line can be found by selecting the Mixer module from the main screen. By clicking on the effect icon on the icon line, the following screen will appear: This screen allows you to select the effect that will be used in the MULTISTATION’s effect processor. In detail, you have the following options: 136 1 When recalling this screen for the first time within a patch, the upper buttons will say “not set”.
.... Mixer Module 11.7 Icon Line in the Mixer Module / [line] Icon The icon line can be found by selecting the Mixer module from the main screen. By clicking on the line icon in the icon line, the following screen will appear: This screen allows you to adjust the outgoing volume of both line outputs. In detail, you have the following options: 1 Both upper buttons indicate each input. If you select one of them they will take you to the routing screen, which is described further below (see chapter 11.
Reference Section 11.8 Icon Line in the Mixer Module / [master] Icon The icon line can be found by selecting the Mixer module from the main screen. By clicking on the master icon in the icon line, the following screen will appear: All audio signals flow together in this screen. You have the option to adjust the level for each division and in addition you will find a master fader to adjust the entire level. Please notice that the master fader is not saved in the patch.
.... Mixer Module 4 The fader adjust the track’s volume. -96 dB means no audible sound and 10 dB means maximum possible volume. As standard, the level is set to 0 dB. 11.9 Switching to the routing screens After selecting the icons 1 tracks 2 Ktracks 3 synthA 4 synthB 5 effect 6 line 7 master in the icon line of the mixer module, you have the option in the bottom line to switch to the routing screens. Do this by selecting the [Routing] button.
Reference Section 11.10 Routing at the [tracks] and [Ktracks] Icons Since the routing screens look the same for both areas, the next description will be equally valid for both screens. To open this screen, select from the main screen the mixer icon. Then touch the icons tracks or Ktracks and the [Routing] button in the bottom line.
.... Mixer Module Please notice that after selecting this screen the synthA/synthB icon will change in the bottom line. The entry 1-8/B1-8 will be found there. This button allows you to switch between the tracks 1-8 and 9-16. The following explanations apply for both screens. To open this screen, select from the main screen the mixer icon. Then touch the icons synthA or synthB and the [Routing] button in the bottom line.
Reference Section 11.12 Routing at the [effect] Icon To open this screen, select from the main screen the mixer icon. Then touch the effect icon and the [Routing] button in the bottom line. Afterwards, the following routing screen will open: This screen allows you to configure the routing for the outgoing signals of both effect procesors. You have the following options: 142 1 You may select in both selection menus the desired effect.
.... Mixer Module This window allows you to edit the effect. The lower fader (Mix) controls the balance between the original signal and the effect signal. If you route the effect to an output that otherwise does not have any signal assigned to it, you should pull the fader to the very right until the entry Wet appears. The pure effect signal will be sent. If the fader is located to the very left on Dry, it will send only the original signal.
Reference Section This screen allows you to configure the routing for the outgoing signals of the line inputs of the MULTISTATION’s front panel. You have the following options: 1 The upper button indicates the name of the corresponding input. When selecting it, the MULTISTATION will switch back to the corresponding mixer screen. The result is the same as if you would select the [Mixer] button in the bottom line. 2 The selection field 1/2 routes the signal to the line outputs 1 and 2.
.... Mixer Module By putting a check mark on the selection fields of this screen, all of the corresponding channels will be routed to each output. Use this function if you want to send all channels of a specific audio part at once to one output, or if you want to change an output assignment completely. You have the following options: 1 The upper button indicates the name of the corresponding audio area. When selecting it, the MULTISTATION will switch back to the corresponding mixer screen.
Reference Section One more hint: If you have routed a single channel in the audio areas (tracks, Ktracks, synthA, synthB, effect or line), the associated selection field will appear marked in the master area. This indicates that at least one channel of the tracks area is also routed to line output 3/4. To verify what channel it is, you have to switch to the [tracks] routing screen. 11.
.... Synthesis Module 12. Synthesis Module Both internal sound generators work with the SoundFont technology. This means for you as a user that the sounds of synthesizer A and B are not fixed to the MULTISTATION, but may be exchanged. The SoundFont standard was originally created by the companies Creative Labs and EMU and is today worldwide dispersed. If you have internet access you can get informations about SoundFonts in general and available soundsets on the following websites: www.soundfont.com www.
Reference Section Title Line Main Area Icon Line Bottom Line • The Title Line indicates on the left area of the window the current song position and an icon for each drive function (e.g. “Play” or “Stop”). In the center is the name of the loaded file (here: “BLACKMAG.mid”), to the right, the title of the screen in which you are located (here: “Sound Font”). To the very right you will find the arrow icon, through which you may access from any screen the main menu and all functions in their level.
.... Synthesis Module 12.1 Icon Line in the Synthesis Module This module has only two icons in the icon line. You may recall the list of the available soundfonts through the font icon. The voice icon allows you to recall a list that gives you an overview of the sounds that are contained in each soundfont bank. 12.2 Bottom Line in the [Sound Font] Screen This screen has two buttons that are desribed here: 1 Use Loads the highlighted soundfont bank into theMULTISTATION’s memory.
Reference Section 13. Drives Module When selecting this module from the main screen, you will get to the [Drives] screen. The functions of this screen are explained in another section of this book. Please refer for more information to chapter 9.5 - Icon Line in the Player / “drives” Icon - on page 62. 14. Lyrics Module When selecting this module from the main screen, you will get to the [Lyrics] screen. The functions of this screen are explained in another section of this book.
.... Setup Module 16. Setup Module To reach the setup module and the related functions, select in the main screen the Setup icon. The following screen will appear: This screen allows you to perform basic configurations. Select the entry with a (+), and the directory tree will open and the entries under it will become visible. If you change an entry, the values that you want to change will appear on the right side of the window. In detail, you have the following options: 16.
Reference Section case, enter here a time span that has to pass until the first access. (This is not necessary for the standard hard disks.) • Video standard Switches between PAL (Europe) and NTSC (worldwide standard) • Set System Default Sets the complete system to the original configuration if you press the [Enter] key on the operation panel of the remote controller. 16.1.1 Lock Device • Lock Device Locks the remote controller for further inputs. Only a password will allow to unlock it again.
.... Setup Module 16.2.1 Effect Presets • Store here up to eight presets with effect configurations. 16.2.2 Inputs • Level Switches the reference level of the audio signal between -10 dB and +4 dB. • Gain Switches the input amplifier of the audio input between 0 dB, 6 dB, 12 dB and 18 dB. 16.2.3 Synth • Sound Font Defines the SoundFont bank that is loaded when booting the MULTISTATION.
Reference Section In this window you have the the following options: 1 Port Set the port to receive the MIDI signal to switch the patches here. 2 Channel Define the MIDI channel to receive the MIDI signal to switch the patches. 3 ModeBankSel: Displays the method used to define the layer and the bank to be activated by the received MIDI program change. • Layer X/bankY Layer and bank will be set directly. • Layer X/bank (man.
.... Setup Module 16.4 Player • Patch File Defines the patch file to be loaded as a standard when booting the MULTISTATION. • Logo Image Defines a picture in JPEG format that is shown as background image when connecting a TV or video device. • Player Default Routing Defines one or several outputs to which the song player’s MIDI signals are sent as standard. In this case it´s not necessary to manually set the routing to the desired output in every patch.
Reference Section - Loopmode on/off (turns the loop function on/off) - Panic (activates the Transparent MIDI Reset, TMR, panic function ) 16.5 Recording • Type Defines whether a MIDI file or an audio file will be recorded when starting a recording. 16.5.1 Digital Audio details • Channel Defines where the incoming signal for an audio recording is drawn from. • Format Switches the audio format between 16 Bit, 24 Bit and 32 Bit. • Stereo/Mono Switches the recording format between stereo and mono. 16.5.
.... Setup Module 16.7.1 Patch Visualization In this area you define for the player and the 8 layers individually in which display format the patches are displayed. In all areas you have the possibility to switch between the following display formats: 1 1-16384 2 1-9999 3 1-999 4 Bank 1-128, Prog 1-128 This switching can be performed in the following areas: • Player • Layer 1 • Layer 2 • Layer 3 • Layer 4 • Layer 5 • Layer 6 • Layer 7 • Layer 8 16.7.
Reference Section 16.8 Lyrics 16.8.1 Display Setup • Font Switches the size of the text display between small, normal and big. • Text Highlight Switches the emphasis of the current text passage on/off. • Scrolling Switches between scrolling or turning pages. 16.8.2 TV Setup • Font Switches the size of the text display between small, normal and big. • Text Highlight Switches the emphasis of the current text passage on/off. • Scrolling Switches between scrolling or turning pages. 16.
.... Jingles Module 17. Jingles Module You get to this module via the icon line in the patch list. Select the entry Jingles or, when the main menu is opened, select the Jingles entry there. The following screen will open in both cases: This screen allows you to assign up to 12 files to an individual button (pad) and then to recall it by selecting it.This can be a WAV, AIFF or a MP3 file or even a picture file in JPEG format. The screen does also fulfill the function of a jingle pad.
Reference Section memory, allowing the pad to be heard immediately when activated. If you answer the question with [No], the audio file will only be loaded when you select the pad. 6 The selected pad will indicate the file name and sign for the Pause transport function. To activate a jingle, simply press the desired pad. You can stop the playing file by pressing the [Stop] button on the bottom line.
Symbols (..) 63 (Empty) 76 *.pch 58 Numerics 14 0/0/0 82 A Absolute 97 Activate patch 76 Active sensing 118 Add event 93 Add point 82 Aftertouch monophonic 117 Aftertouch polyphonic 117 All MIDI filters 118 All MIDI processors 116 All MIDI splits 121 All Notes Filter 117 All patches 59, 71 allproc 112 Append Line 59, 71 Assign 66 Assigning audio files 64 Assign Files 78 AUDIO 13 Audio song Creating 78 Auto Fade Time (s) 101 Auto play...
Delete Point 82 Delete Processors 109 Delete processors 122 Delete processors... 116, 119 Delete Routings 109 Delete routings on all connectors 111 Delete selected 57 Delete Splits 121 DeleteTrack 86 Device lock 152 Device write lock 152 Digital Audio details 156 Directory Creating a directory 65 Disable initial loop 99 Disable looping now 99 Drives File manager 17 drives 62 Drives Module 150 E Edit 114 Edit Data Editing SysEx Data 114 Edit line 59, 71 Edit MIDI file 95 Edit patchname 84 Edit proc...
Inputs 153 Insert 56, 69 Insert line 59, 71 Insert new event 94 Invert selection 60 J Jingles 61 Job 72 # 73 Adding a step 75 Assigning a step 74 Event 73 Param 73 Save 75 Save as... 75 Sel 73 Job Clear 75 Job Link 75 Job Unlink 75 K Key 14 Keyboard audio assignment 113 Keyboard splits 120 Keys vs. Touch Screen 14 Ktracks 129 L 14 L.Fall 121 Lay1-4 72 Lay5-8 72 Layers 122 1-4 72 5-8 72 Recalls...
MP3 Dec 24 N New proc... 116 New Zone 121 New... 58 Next 55, 69 Next Zone 121 Note 79 Note Off 118 O Odd Notes 118 omni Routing 110 One Note 118 Only on selected con. & channel 116, 119, 121 Only on selected connector 116, 119, 121 Only on selected input connector 111 Open 64, 66 Open...
Recording 156 Refresh 66 Refreshing the display 66 Relative 97 Remote Controller 12 Remove media link 95 Rename 55, 64, 69 Rename Patch 95 Reset prog/banks 128 Reset Send 155 Reset transposes 128 Reset volumes 128 REW 13 Route Channel 108 Route MIDI Tracks to outputs 85 Route MIDI tracks to outputs 95 Route Omni 108 Routing create 108 effect 142 master 144 Only in between selected in/out 111 Only on selected input connector 111 Only on selected output connector 111 Routing screens 139 S Sample rate 23 Save
T T 127 Tempo 97 Tempo Change 94 Test trigger 83 Text 61 Text file 65 Title Line 16 Toggle looping now 99 Touch-Screen Calibrating 12 Track 79 tracks 129, 131 Transpose 97, 112 Transpose current song 97 Trigger 107 Trigger Points 81 Trigger track 86 Trigger-Notes 81 Type 63 U Unlink text from patch 59, 71 Unselect all 60 Using the Multistation without the internal synthesizers 24 V velocity 122, 124, 126 Video standard 152 W Wait 77 song end 77 song start 77 song time bbt 77 song time ms 77 step time bbt