MARCH 2000 16-10009-101 www.midway.
Midway Amusement Games, LLC 3401 North California Avenue, Chicago, Illinois 60618–5899 USA
1%$ 6+2:7,0( *2/' (',7,21 1)/ %/,7= *2/' (',7,21 CHAPTER ONE SETUP NOTICE: This manual is subject to change without notice. Midway reserves the right to make improvements in equipment function, design, or components as progress in engineering or manufacturing methods may warrant. Fill out and mail in the Game Information Card. Include the game serial number from the label on the rear of the cabinet. For your records, write the game serial number in the manual.
SAFETY INSTRUCTIONS The following safety instructions apply to operators and service personnel. Read these instructions before preparing your game for play. Other safety instructions appear throughout this manual. DEFINITIONS OF SAFETY TERMS DANGER indicates an imminent hazard. If you fail to avoid this hazard, it WILL cause death or serious injury. WARNING indicates a potential hazard. If you fail to avoid this hazard, it COULD cause death or serious injury. CAUTION indicates a potential hazard.
WARNING: HANDLE FLUORESCENT TUBE AND CRT WITH CARE. If you drop a fluorescent tube or CRT and it breaks, it will implode! Shattered glass can fly eight feet or more from the implosion. CAUTION: CHECK POWER SELECTOR, LAMP. Set the 110/220VAC selector on the power supply for the correct line voltage. Check the selector setting before switching on the game. Verify that the fluorescent lamp assembly is correct for the local line voltage. CAUTION: USE PROPER FUSE.
INSTALLATION & INSPECTION INSTALL THE CONTROL PANEL WARNING: The cabinet is top heavy. Use the two handles when moving the cabinet. [ ] 1. Remove all items from the shipping containers. Inspect the exterior of the cabinet, and control panel for damage. Pay special attention to cabinet edges, seams, and corners. [ ] 2. Remove and save the screws at the top and sides of the rear door. Unlock the rear door. Then lift it off the cabinet. Set the rear door aside.
[ ] 6. Refer to the Cabinet Wiring Diagram (Chapter 5). Check to see that cable connectors are correctly secured. Don’t force connectors. They’re keyed to fit in only one location. Bent pins and reversed connections may damage your game and void the warranty. [ ] 7. You can install an extra padlock to secure the rear door. You’ll find a hasp in the spare parts bag. Remove the two lock bracket nuts from inside the cabinet, above the rear door opening. Slide the hasp onto the bolts.
CAUTION: CHECK POWER SUPPLY LINE VOLTAGE SELECTOR SWITCH. Set the 110/220 VAC selector on the power supply for the correct local line voltage. Check the selector setting before switching on the game. [ ] 10. Reinstall the rear door and close it. Lock the rear door and remove the key. If required, install the extra padlock through the hasp. Install the screws at the top and sides of the rear door. Tighten the screws snugly. Close and lock the cash box and coin doors.
1%$ 6+2:7,0( *2/' (',7,21 1)/ %/,7= *2/' (',7,21 CHAPTER TWO OPERATION NOTICE: The term VGM refers to the video game machine.
VIDEO GAME MACHINE (VGM) OPERATION STARTING UP Whenever you turn on the machine or restore power, the system executes boot ROM code. The boot ROM contains self-diagnostic tests. These tests automatically verify and report the condition of the disk drive and other hardware. The screen is blank during these tests. If the hardware fails a test, the system displays an error message. The message appears for 30 seconds or until someone presses a button.
CUSTOM PLAYS Players may choose to create their own offensive plays rather than depend on the standard plays in the game. Players can design and name their plays using the CREATE PLAY feature, then store these plays for future use. These custom plays become available on an additional page of game plays. PLAYER CONTROLS FOR NFL BLITZ 2000 GOLD EDITION The player controls are used to maneuver the team members and attack or defend against adversaries.
GAME RULES FOR NBA SHOWTIME GOLD EDITION INSTRUCTIONS Play instructions appear on the information panel over and under the video monitor. ONE TO FOUR PLAYERS The player or players insert currency to start the game. Each player chooses a joystick and presses the nearest START button. Players select a team and two characters. In four-player games, each player controls one character. In games with fewer players, each player controls one character. The VGM computer controls remaining characters.
The red team comprises players 1 and 2. Players 3 and 4 make up the challenging, blue team. The red and blue teams square off for the jump and the action begins. Run the ball down court! A steal! Dribble up court! A snap shot! The breathless announcer describes every pass, every shot, every block, every move! After each quarter, new players can join the fun. Players can also switch to different characters. When the game concludes, team and individual scores appear on the screen.
• The TEST MODE Button causes the VGM to enter the service Menu System. Press the TEST MODE button briefly to run automatic tests. To make game adjustments, press and hold TEST MODE until the Main Menu appears. Within the Menu System, TEST MODE assumes another function. There, it selects a menu line item and calls up the item’s submenu. The screen displays this submenu. • VOLUME DOWN and VOLUME UP Buttons set game sound levels. To make minor volume changes, press either button briefly.
CAUTION: Circuit board edge connectors are fragile. Take care when separating boards in the board set. Never jam the board connectors together. Never plug them together on an extreme angle. If necessary, carefully straighten bent pins with a small, grounded flat blade screwdriver. Also, don’t touch exposed foil on printed circuit boards. Skin oils are corrosive. NOTICE: Avoid damage to VGM electronics! Turn off VGM power before servicing circuit boards or any electronic assembly.
Coin Mechanism Switch off power to the VGM. Unlock the coin door and swing it open. To clean or replace a coin mechanism, unlatch and remove it. After reinstallation, ensure that the mechanism seats fully its bracket. Close and lock the release latch, and then close the door. Turn on the VGM and change the mechanism setup. Test known good and bad coins to verify operation. • Coin Meter Switch off power to the VGM. Unlock the cash door and swing it open.
• Memory CAUTION: Static electricity builds up on your body. This static can damage or destroy sensitive VGM circuits. BEFORE touching or handling electronic assemblies, discharge static electricity by touching the electronics mounting plate. NOTICE: CPU Board and SI/O Board chips don’t face same direction. When mounting chips on either board, refer only to chips on the same board for reference. Never use chips another board for reference.
VGM ELECTRONICS, INTERNAL COMPONENTS • Monitor CAUTION: The video monitor is heavy, with most of the weight toward the front of the assembly. Support the monitor as you remove it from the cabinet. Switch off power to the VGM. Open the control panel. Remove the viewing glass and monitor bezel. Unlock and remove the rear door. Disconnect the monitor from the wiring harness, remote adjustment board, and ground wires. Remove the fasteners that secure the monitor frame to its mounting panel.
• Monitor Bezel Switch off power to the game. Open the control panel. Remove the viewing glass. Lift the bezel up and off the monitor. Set the bezel aside. Clean the labels. Orient the labels right side up, so that players can read them. Reinstall the bezel. • Viewing Glass Switch off power to the game. Open the control panel. Loosen three mounting screws. Slide the black metal strip from the bottom of the glass. Carefully slide the glass from the side grooves. Then lift it clear of the cabinet.
NOTES Operation 2-12
1%$ 6+2:7,0( *2/' (',7,21 1)/ %/,7= *2/' (',7,21 CHAPTER THREE DIAGNOSTIC, AUDIT & ADJUSTMENT MENU SYSTEM FOR NFL BLITZ 2000 GOLD EDITION GAMES NOTICE: This manual is subject to change without notice. Midway reserves the right to make improvements in equipment as progress in engineering warrants. NOTICE: GAME-SELECTION SWITCH. Select NBA Showtime or NFL Blitz by flipping switch 8 at DIP bank U13. Then power down and up again. The Attract Mode for the game you select will appear.
MENU SYSTEM WHAT IS THE MENU SYSTEM? The game’s Menu System is a series of auditing, game adjustment and diagnostic screens. We call these screens menus, because they present options in menu-like lists. You can easily access and apply menus to optimize game performance. For instance… • • • Use game audits menus to assess game performance. Use adjustment menus to help you to customize game performance. For instance, you can restore factory default game settings.
DUAL GAME ADJUSTMENT MENU The Dual Game Adjustment Menu is another informational, read-only menu. It appears until you choose to exit. This menu reminds you that some NFL settings also affect NBA game play. Press any button to exit to the Main Menu. ATTENTION! ANY CHANGES TO THE FOLLOWING ADJUSTMENTS UPDATE BOTH NBA AND NFL PRICING FREE PLAY VOLUME LEVEL DISCOUNT PRICE / CREDITS ATTRACT MODE SOUND ON / OFF THIS ALSO INCLUDES DEFAULT ADJUSTMENTS AND FULL FACTORY RESTORE FUNCTIONS. PRESS ANY BUTTON TO EXIT.
coin door serve as backup menu navigation controls. Press VOLUME UP or VOLUME DOWN buttons to highlight a menu item. Press TEST MODE to select a highlighted item. EXIT OPTIONS To exit the NFL menus and simultaneously enter the NBA menus, choose NBA MAIN MENU. To return the game to play, highlight either EXIT TO NFL or EXIT TO NBA. Your choice determines the game that will boot. Next, press any button. NOTICE: This manual depicts some menus as having two pages.
Main Menu (continued) Diagnostics Menu (continued) Monitor Setup Menu MONITOR SETUP Select MONITOR SETUP at the Diagnostics Menu. The Monitor Patterns routine provides test screens to verify monitor performance or make adjustments. Highlight an option with any player panel joystick. Select the option with any player panel button. MONITOR SETUP COLOR BARS CROSSHATCH RED SCREEN BLUE SCREEN GREEN SCREEN WHITE SCREEN BLACK SCREEN 50 PCT. GRAY SCREEN 25 PCT.
Main Menu (continued) Diagnostics Menu (continued) System Information Menu SYSTEM INFORMATION Select SYSTEM INFO at the Diagnostics Menu. The System Information Menu provides the current version numbers of this game’s hardware and software. Use these numbers to describe the system during parts replacement, service calls, etc. Highlight an option with any player panel joystick. Select the option with any player panel button. SYSTEM INFORMATION MIDWAY GAMES, INC.
Main Menu (continued) Diagnostics Menu (continued) Sound Subsystem Menu SOUND SUBSYSTEM TEST Select SOUND SUBSYSTEM at the Diagnostics Menu. Sound Subsystem Tests verify that audio components are connected and operate properly. Highlight an option with any player panel joystick. Select the option with any player panel button. SOUND SUBSYSTEM TEST BOOT VERSION: XX.XX SDRC VERSION: XX.XX PORT STATUS: GOOD CHECKSUM: XXXX SRAM: OK DRAM: OK TONE STATUS: GOOD OS VERSION: XX.
Main Menu (continued) Diagnostics Menu (continued) Disk Tests Menu DISK TESTS Select DISK TESTS at the Diagnostics Menu. Disk Tests allow you to verify proper operation of the hard disk drive assembly. Highlight an option with any player panel joystick. Select the option with any player panel button. DISK TESTS DISK INFORMATION SEQUENTIAL READ SEQUENTIAL CACHE READ RANDOM READ RANDOM CACHE READ DATA INTEGRITY TEST FILE SYSTEM CHECK SURFACE SCAN EXIT DISK TESTS MENU Disk Information.
Main Menu (continued) Diagnostics Menu (continued) Switch Tests Menu SWITCH TESTS Select SWITCH TESTS at the Diagnostics Menu. Switch Tests verify proper operation of the game’s switches, including buttons and joystick switches. Activate each switch, and the indicator on the menu changes state. Release the switch and the indicator returns to its previous, normally open or closed condition. You can test any combination of switches together.
Main Menu (continued) Diagnostics Menu (continued) DIP Switch Tests Menu DIP-SWITCH TESTS Select DIP-SWITCH TESTS at the Diagnostics Menu. Two 8-position DIP switch banks reside on the SIO Board. DIP-Switch Tests allow you to check the position of the 16 switches in these banks. You can change the setting of any DIP switch without removing the circuit board cage. The menu displays an illustration of each switch block and the current settings. You can change DIPswitch positions with power on.
Main Menu (continued) Diagnostics Menu (continued) Speaker Test Menu SPEAKER TEST Select SPEAKER TEST at the Diagnostics Menu. The Speaker Test provides audio signals to test the loudspeakers. Use tests on the Speaker Test menu to verify operation of audio system components. Highlight an option with any player panel joystick. Select the option with any player panel button.
Main Menu (continued) Audits Menu AUDITS Select AUDITS at the Main Menu. The Audits menus permit you to review game play statistics. Additional menus give detailed reports for each player position on game starts, ends, cabinet abuse, fault conditions, etc. Highlight an option with any player panel joystick. Select the option with any player panel button. The menu displays a list of the statistics available to you. Select an item to view the detailed report.
Main Menu (continued) Audits Menu (continued) Coin Audits Menu COIN AUDITS Select COIN AUDITS at the Audits Menu. The Coin Audits menu permits you to assess the currency collection. This report menu presents revenue quantities and other important game statistics. Coin Audits is a read-only menu. To exit, press any player panel button.
Main Menu (continued) Audits Menu (continued) Credits Audits Menu CREDITS AUDITS Select CREDITS AUDITS at the Audits Menu. The Credits Audits menu permits you to assess the currency collection. This report menu presents revenue quantities and other important game statistics. Credits Audits is a read-only menu. To exit, press any player panel button.
Main Menu (continued) Audits Menu (continued) Game Audits Menu GAME AUDITS Select GAME AUDITS at the Audits Menu. The Game Audits menus permit you to review the game play statistics. Game Audits is a read-only menu. To exit, press any player panel button.
GAME AUDITS - PAGE: 2 AVG H VS H LOSS SCORE (FG) BIGGEST CPU WIN MARGIN (FG) BIGGEST CPU LOSS MARGIN (FG) TLF’S SBLF’S XX XX XX XX XX DOWN – PREV / BUTTON - EXIT GAME AUDITS MENU, PAGE 2 Diagnostic, Audit & Adjustment Menu System for NFL 3-16
Main Menu (continued) Audits Menu (continued) Team Stats Menu TEAM STATS Select TEAM STATS at the Audits Menu. Team Stats details the number of games played by each team in the league. Team Stats is a read-only menu. To exit, press any player panel button.
Main Menu (continued) Audits Menu (continued) Offensive Plays Menu OFFENSIVE PLAYS Select OFFENSIVE PLAYS at the Audits Menu. Offensive Plays accounts for each play type as a percentage of all offensive plays. Offensive Plays is a read-only menu. To exit, press any player panel button.
Main Menu (continued) Audits Menu (continued) Defensive Plays Menu DEFENSIVE PLAYS Select DEFENSIVE PLAYS at the Audits Menu. Defensive Plays accounts for each play type as a percentage of all defensive plays. Defensive Plays is a read-only menu. To exit, press any player panel button.
Main Menu (continued) Audits Menu (continued) Exception Dump Menu EXCEPTION DUMP Select EXCEPTION DUMP at the Audits Menu. Game programmers use the Exception Dump Menu to view register contents during program development. This menu has no field purpose. Exception Dump is a read-only menu. To exit, press any player panel button. Main Menu (continued) Audits Menu (continued) Clear Audits Menu CLEAR AUDITS Select CLEAR AUDITS at the Audits Menu.
Main Menu (continued) Adjustments Menu ADJUSTMENTS Select ADJUSTMENTS at the Main Menu. The Adjustments menus permit you to change game characteristics. Use these menus to optimize game performance and earnings. Highlight an option with any player panel joystick. Select the option with any player panel button.
STANDARD PRICING TABLE NAME ANTILLES AUSTRALIA 1 AUSTRALIA 2 AUSTRIA 1 AUSTRIA 2 BELGIUM 1 BELGIUM 2 BELGIUM 3 BELGIUM ECA CANADA 1 CANADA 2 CANADA 3 CANADA ECA DENMARK FINLAND FRANCE 1 FRANCE 2 FRANCE 3 FRANCE 4 FRANCE 5 FRANCE 6 FRANCE 7 FRANCE 8 FRANCE 9 FRANCE 10 FRANCE 11 FRANCE 12 FRANCE ECA 1 FRANCE ECA 2 FRANCE ECA 3 FRANCE ECA 4 FRANCE ECA 5 FRANCE ECA 6 FRANCE ECA 7 FRANCE ECA 8 FRANCE ECA 9 FRANCE ECA 10 FRANCE ECA 11 FRANCE ECA 12 FRANCE ECA 13 FREE PLAY GERMANY 1 GERMANY 2 GERMANY 3 GERMANY 4 G
STANDARD PRICING TABLE, continued NAME UK ECA 1 UK ECA 2 UK ECA 3 UK 4 UK 5 UK ECA 6 UK ECA 7 UK ECA 8 USA1 USA2 USA3 USA4 USA5 USA6 USA7 USA8 USA9 USA10 USA11 USA12 USA13 USA ECA START 1 1 1 1 1 1 1 1 2 2 1 1 2 1 1 2 3 3 4 4 4 3 CONTINUE 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 2 2 3 2 3 4 3 CREDITS/COIN 1/50p, 3/£1.00 1/50p, 2/£1.00 1/30p, 2/50p, 5/£1.00 1/50p, 3/£1.00 1/50p, 2/£1.00 1/30p, 2/50p, 4/£1.00 3/£1.00 1/50p, 2/£1.00, 4/£2.00 1/25¢ 1/25¢ 1/25¢ 1/50¢, 3/$1.00 1/50¢, 4/$1.00 1/50¢ 1/50¢, 3/$1.
The following table clarifies Pricing Menu terms… MENU TERM Slot Units; DISCUSSION Bill Validator (DBV) Units Cyber-currency. This adjustment assigns a number of “units” to each coin mechanism or bill acceptor. For instance, if a quarter buys 1 unit, then $1 buys 4 units. (See Coins per Bill.) You insert a coin into a 1-unit coin acceptor. The system, due to its programming, knows that your coin is worth one unit. Units per Credit How many units equal one credit.
Main Menu (continued) Adjustments Menu (continued) Pricing Menu (continued) Custom Pricing Menu (continued) Creating Pricing Scheme Menu Creating Pricing Scheme After you name your custom pricing scheme, you encounter the Creating Pricing Scheme Menu. This menu is where you program the pricing scheme. You can save several pricing schemes and choose between them as desired. Highlight an option with any player panel joystick. Select Change Mode with any player panel button.
The Custom Pricing Menu employs the same terms that appear on the Current Pricing Table. See the table below for definitions of these terms. PRICING MENU TERMS MENU TERM Slot Units; DISCUSSION Bill Validator (DBV) Units Cyber-currency. This adjustment assigns a number of “units” to each coin mechanism or bill acceptor. For instance, if a quarter buys 1 unit, then $1 buys 4 units. (See Coins per Bill.) You insert a coin into a 1-unit coin acceptor.
Main Menu (continued) Adjustments Menu (continued) Pricing Menu (continued) Custom Pricing Menu (continued) Current Pricing Prompt Pricing Prompt After you exit the Select Currency Menu, you encounter the Current Pricing Prompt Menu. The Current Pricing Prompt Menu allows you to enter a brief pricing or advertising message. The video game machine displays your message during the Attract Mode. Select YES at the menu’s first page. The Screen Message Entry Menu opens. You may enter up to three lines of text.
After you complete your message, you may edit it by reentering the Screen Message Entry Menu. To reenter the menu, choose EDIT from the Custom Pricing Menu. Main Menu (continued) Adjustments Menu (continued) Pricing Menu (continued) Custom Pricing Menu (continued) Save Pricing Scheme Save Pricing Scheme Exiting from the Screen Message Entry Menu invokes the Save Pricing Scheme Menu. The Save Pricing Scheme Menu allows you to save your pricing scheme. Highlight an option with any player panel joystick.
Main Menu (continued) Adjustments Menu (continued) Free Play Menu Free Play Select FREE PLAY at the Adjustments Menu. Free play is a useful feature for promotions and long-term testing under play conditions. Enable free play to allow players to play the game without inserting currency. Disable free play to sell games. Highlight an option with any player panel joystick. Select the option with any player panel button.
Main Menu (continued) Adjustments Menu (continued) Additional Adjustments Menu ADDITIONAL ADJUSTMENTS Select ADDITIONAL ADJUSTMENTS at the Adjustments Menu. Additional Adjustments menu items allow you to set the game to match player requirements. These adjustments affect speed, challenge, rewards, etc. that determine player enjoyment. Highlight an option with any player panel joystick. Select the option with any player panel button.
Main Menu (continued) Adjustments Menu (continued) Full Factory Restore Menu FULL FACTORY RESTORE Select FULL FACTORY RESTORE at the Adjustments Menu. The Full Factory Restore menu allows you to clear all memory counters at once. Highlight an option with any player panel joystick. Select the option with any player panel button. RESTORE ADJUSTMENTS & AUDITS? YES NO FULL FACTORY RESTORE MENU NOTICE: Examine and record audit information before you make changes.
Main Menu (continued) Set Volume Level Menu SET VOLUME LEVEL Select VOLUME LEVEL at the Main Menu. The Set Volume Level Menu appears, and music plays continuously. Raise or lower the game’s sound level with any player panel joystick. (You can also use the volume up/down buttons on the diagnostic switch bracket.) Save your change and return to the Main Menu by pressing any player panel button.
Main Menu (continued) Set Attract Volume Level Menu SET ATTRACT VOLUME LEVEL Select ATTRACT VOLUME LEVEL at the Main Menu. You must enable Attract Mode sound before setting the Attract Mode volume level. (You can enable Attract Sound from the Adjustments Menu.) When you display the Set Attract Volume Level Menu, music plays continuously. Raise or lower the game’s Attract Mode sound level with any player panel joystick. (You can also use the volume up/down buttons on the diagnostic switch bracket.
Main Menu (continued) Utilities Menu UTILITIES Select UTILITIES at the Main Menu. Utilities Menu items allow you to clear bookkeeping totals. From the Utilities Menu, you can also restore game adjustments to factory settings. Highlight an option with any player panel joystick. Select the option with any player panel button.
1%$ 6+2:7,0( *2/' (',7,21 1)/ %/,7= *2/' (',7,21 CHAPTER FOUR DIAGNOSTIC, AUDIT & ADJUSTMENT MENU SYSTEM FOR NBA SHOWTIME GAMES NOTICE: Information in this manual is subject to change without notice. Midway reserves the right to make improvements in equipment as progress in engineering warrants. NOTICE: GAME-SELECTION SWITCH. Select NBA Showtime or NFL Blitz by flipping switch 8 at DIP bank U13. Then power down and up again. After you change the game play, you must change game artwork.
MENU SYSTEM WHAT IS THE MENU SYSTEM? The game’s Menu System is a series of auditing, game adjustment and diagnostic screens. We call these screens menus, because they present options in menu-like lists. You can easily access and apply menus to optimize game performance. For instance… • • • Use game audits menus to assess game performance. Use adjustment menus to help you to customize game performance. For instance, you can restore factory default game settings.
DUAL GAME ADJUSTMENT MENU The Dual Game Adjustment Menu is another informational, read-only menu. It appears until you choose to exit. This menu reminds you that some NBA settings also affect NFL game play. Press any button to exit to the Main Menu. ATTENTION! ANY CHANGES TO THE FOLLOWING ADJUSTMENTS UPDATE BOTH NBA AND NFL PRICING FREE PLAY VOLUME LEVEL DISCOUNT PRICE / CREDITS ATTRACT MODE SOUND ON / OFF THIS ALSO INCLUDES DEFAULT ADJUSTMENTS AND FULL FACTORY RESTORE FUNCTIONS. PRESS ANY BUTTON TO EXIT.
coin door serve as backup menu navigation controls. Press VOLUME UP or VOLUME DOWN buttons to highlight a menu item. Press TEST MODE to select a highlighted item. EXIT OPTIONS To exit the NBA menus and simultaneously enter the NFL menus, choose NFL MAIN MENU. To return the game to play, highlight either EXIT TO NFL or EXIT TO NBA. Your choice determines the game that will boot. Next, press any button. NOTICE: This manual depicts some menus as having two pages.
0DLQ 0HQX FRQWLQXHG 'LDJQRVWLFV 0HQX FRQWLQXHG 0RQLWRU 6HWXS 0HQX MONITOR SETUP Select MONITOR SETUP at the Diagnostics Menu. The Monitor Patterns routine provides test screens to verify monitor performance or make adjustments. Highlight an option with any player panel joystick. Select the option with any player panel button. MONITOR SETUP COLOR BARS CROSSHATCH RED SCREEN BLUE SCREEN GREEN SCREEN WHITE SCREEN BLACK SCREEN 50 PCT. GRAY SCREEN 25 PCT.
Main Menu (continued) Diagnostics Menu (continued) System Information Menu SYSTEM INFORMATION Select SYSTEM INFO at the Diagnostics Menu. The System Information Menu provides the current version numbers of this game’s hardware and software. Use these numbers to describe the system during parts replacement, service calls, etc. Highlight an option with any player panel joystick. Select the option with any player panel button. SYSTEM INFORMATION MIDWAY GAMES, INC.
Main Menu (continued) Diagnostics Menu (continued) Sound Subsystem Menu SOUND SUBSYSTEM TEST Select SOUND SUBSYSTEM at the Diagnostics Menu. Sound Subsystem Tests verify that audio components are connected and operate properly. Highlight an option with any player panel joystick. Select the option with any player panel button. SOUND SUBSYSTEM TEST BOOT VERSION: XX.XX SDRC VERSION: XX.XX PORT STATUS: GOOD CHECKSUM: XXXX SRAM: OK DRAM: OK TONE STATUS: GOOD OS VERSION: XX.
Main Menu (continued) Diagnostics Menu (continued) Disk Tests Menu DISK TESTS Select DISK TESTS at the Diagnostics Menu. Disk Tests allow you to verify proper operation of the hard disk drive assembly. Highlight an option with any player panel joystick. Select the option with any player panel button. DISK TESTS DISK INFORMATION SEQUENTIAL READ SEQUENTIAL CACHE READ RANDOM READ RANDOM CACHE READ DATA INTEGRITY TEST FILE SYSTEM CHECK SURFACE SCAN EXIT DISK TESTS MENU Disk Information.
Main Menu (continued) Diagnostics Menu (continued) Switch Tests Menu SWITCH TESTS Select SWITCH TESTS at the Diagnostics Menu. Switch Tests verify proper operation of the game’s switches, including buttons and joystick switches. Activate each switch, and the indicator on the menu changes state. Release the switch and the indicator returns to its previous, normally open or closed condition. You can test any combination of switches together.
Main Menu (continued) Diagnostics Menu (continued) DIP Switch Tests Menu DIP-SWITCH TESTS Select DIP-SWITCH TESTS at the Diagnostics Menu. Two 8-position DIP switch banks reside on the SIO Board. DIP-Switch Tests allow you to check the position of the 16 switches in these banks. You can change the setting of any DIP switch without removing the circuit board cage. The menu displays an illustration of each switch block and the current settings. You can change DIPswitch positions with power on.
Main Menu (continued) Diagnostics Menu (continued) Speaker Test Menu SPEAKER TEST Select SPEAKER TEST at the Diagnostics Menu. The Speaker Test provides audio signals to test the loudspeakers. Use tests on the Speaker Test menu to verify operation of audio system components. Highlight an option with any player panel joystick. Select the option with any player panel button.
Main Menu (continued) Audits Menu AUDITS Select AUDITS at the Main Menu. The Audits menus permit you to review game play statistics. Additional menus give detailed reports for each player position on game starts, ends, cabinet abuse, fault conditions, etc. Highlight an option with any player panel joystick. Select the option with any player panel button. The menu displays a list of the statistics available to you. Select an item to view the detailed report.
Main Menu (continued) Audits Menu (continued) Coin Audits Menu COIN AUDITS Select COIN AUDITS at the Audits Menu. The Coin Audits menu permits you to assess the currency collection. This report menu presents revenue quantities and other important game statistics. Coin Audits is a read-only menu. To exit, press any player panel button.
Main Menu (continued) Audits Menu (continued) Credits Audits Menu CREDITS AUDITS Select CREDITS AUDITS at the Audits Menu. The Credits Audits menu permits you to assess the currency collection. This report menu presents revenue quantities and other important game statistics. Credits Audits is a read-only menu. To exit, press any player panel button.
Main Menu (continued) Audits Menu (continued) Game Audits Menu GAME AUDITS Select GAME AUDITS at the Audits Menu. The Game Audits menus permit you to review the game play statistics. Game Audits is a read-only menu. To exit, press any player panel button.
Main Menu (continued) Audits Menu (continued) Team Stats Menu TEAM STATS Select TEAM STATS at the Audits Menu. The Team Stats Menu details the number of games played by each team in the league. Team Stats is a read-only menu. To exit, press any player panel button.
Main Menu (continued) Audits Menu (continued) Game Features Menu GAME FEATURES Select GAME FEATURES at the Audits Menu. Game Features tracks play statistics that relate characters in the game and game play. Game Features is a read-only menu. To exit, press any player panel button.
Avg Pts Team Fire. Average number of points that the team scored while it was on fire. Number Of Alley Oops. Total number of alley oops performed. Number Of Double Dunks. Total number of double dunks performed. Creatp Mascot Heads. Number of player-created characters with mascot heads. Creatp NBA Heads. Number of player-created characters with NBA-personality heads. Creatp Female Heads. Number of player-created characters with female heads. Creatp UM Heads.
GAME FEATURES – PAGE: 2 PRIV4 0 PRIV5 0 PRIV6 0 PRIV7 0 PRIV8 0 GAME WITH CREATP 0 WIN V CPU WITH CREATP 0 WIN V HUMAN WITH CREATP 0 TOURNAMENT GAMES 0 TIMER LEVEL 0 TLF’S 0 SBLF’S 0 DOWN – PREV / BUTTON - EXIT GAME FEATURES MENU, PAGE 2 Diagnostic, Audit & Adjustment Menu System for NBA 4-19
Main Menu (continued) Audits Menu (continued) Exception Dump Menu EXCEPTION DUMP Select EXCEPTION DUMP at the Audits Menu. Game programmers use the Exception Dump Menu to view register contents during program development. This menu has no field purpose. Exception Dump is a read-only menu. To exit, press any player panel button. Main Menu (continued) Audits Menu (continued) Clear Audits Menu CLEAR AUDITS Select CLEAR AUDITS at the Audits Menu.
Main Menu (continued) Adjustments Menu ADJUSTMENTS Select ADJUSTMENTS at the Main Menu. The Adjustments menus permit you to change game characteristics. Use these menus to optimize game performance and earnings. Highlight an option with any player panel joystick. Select the option with any player panel button.
STANDARD PRICING TABLE NAME ANTILLES AUSTRALIA 1 AUSTRALIA 2 AUSTRIA 1 AUSTRIA 2 BELGIUM 1 BELGIUM 2 BELGIUM 3 BELGIUM ECA CANADA 1 CANADA 2 CANADA 3 CANADA ECA DENMARK FINLAND FRANCE 1 FRANCE 2 FRANCE 3 FRANCE 4 FRANCE 5 FRANCE 6 FRANCE 7 FRANCE 8 FRANCE 9 FRANCE 10 FRANCE 11 FRANCE 12 FRANCE ECA 1 FRANCE ECA 2 FRANCE ECA 3 FRANCE ECA 4 FRANCE ECA 5 FRANCE ECA 6 FRANCE ECA 7 FRANCE ECA 8 FRANCE ECA 9 FRANCE ECA 10 FRANCE ECA 11 FRANCE ECA 12 FRANCE ECA 13 FREE PLAY GERMANY 1 GERMANY 2 GERMANY 3 GERMANY 4 G
STANDARD PRICING TABLE, continued NAME UK ECA 1 UK ECA 2 UK ECA 3 UK 4 UK 5 UK ECA 6 UK ECA 7 UK ECA 8 USA1 USA2 USA3 USA4 USA5 USA6 USA7 USA8 USA9 USA10 USA11 USA12 USA13 USA ECA START 1 1 1 1 1 1 1 1 2 2 1 1 2 1 1 2 3 3 4 4 4 3 CONTINUE 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 2 2 3 2 3 4 3 CREDITS/COIN 1/50p, 3/£1.00 1/50p, 2/£1.00 1/30p, 2/50p, 5/£1.00 1/50p, 3/£1.00 1/50p, 2/£1.00 1/30p, 2/50p, 4/£1.00 3/£1.00 1/50p, 2/£1.00, 4/£2.00 1/25¢ 1/25¢ 1/25¢ 1/50¢, 3/$1.00 1/50¢, 4/$1.00 1/50¢ 1/50¢, 3/$1.
The following table clarifies Pricing Menu terms… MENU TERM Slot Units; DISCUSSION Bill Validator (DBV) Units Cyber-currency. This adjustment assigns a number of “units” to each coin mechanism or bill acceptor. For instance, if a quarter buys 1 unit, then $1 buys 4 units. (See Coins per Bill.) You insert a coin into a 1-unit coin acceptor. The system, due to its programming, knows that your coin is worth one unit. Units per Credit How many units equal one credit.
Main Menu (continued) Adjustments Menu (continued) Pricing Menu (continued) Custom Pricing Menu (continued) Creating Pricing Scheme Menu Creating Pricing Scheme After you name your custom pricing scheme, you encounter the Creating Pricing Scheme Menu. This menu is where you program the pricing scheme. You can save several pricing schemes and choose between them as desired. Highlight an option with any player panel joystick. Select Change Mode with any player panel button.
The Custom Pricing Menu employs the same terms that appear on the Current Pricing Table. See the table below for definitions of these terms. PRICING MENU TERMS MENU TERM Slot Units; DISCUSSION Bill Validator (DBV) Units Cyber-currency. This adjustment assigns a number of “units” to each coin mechanism or bill acceptor. For instance, if a quarter buys 1 unit, then $1 buys 4 units. (See Coins per Bill.) You insert a coin into a 1-unit coin acceptor.
Main Menu (continued) Adjustments Menu (continued) Pricing Menu (continued) Custom Pricing Menu (continued) Current Pricing Prompt Pricing Prompt After you exit the Select Currency Menu, you encounter the Current Pricing Prompt Menu. The Current Pricing Prompt Menu allows you to enter a brief pricing or advertising message. The video game machine displays your message during the Attract Mode. Select YES at the menu’s first page. The Screen Message Entry Menu opens. You may enter up to three lines of text.
After you complete your message, you may edit it by reentering the Screen Message Entry Menu. To reenter the menu, choose EDIT from the Custom Pricing Menu. Main Menu (continued) Adjustments Menu (continued) Pricing Menu (continued) Custom Pricing Menu (continued) Save Pricing Scheme Save Pricing Scheme Exiting from the Screen Message Entry Menu invokes the Save Pricing Scheme Menu. The Save Pricing Scheme Menu allows you to save your pricing scheme. Highlight an option with any player panel joystick.
Main Menu (continued) Adjustments Menu (continued) Free Play Menu Free Play Select FREE PLAY at the Adjustments Menu. Free Play is a useful feature for promotions and long-term testing under play conditions. Enable Free Play to allow players to play the game without inserting currency. Disable Free Play to sell games. Highlight an option with any player panel joystick. Select the option with any player panel button.
Main Menu (continued) Adjustments Menu (continued) Additional Adjustments Menu ADDITIONAL ADJUSTMENTS Select ADDITIONAL ADJUSTMENTS at the Adjustments Menu. Additional Adjustments menu items allow you to set the game to match player requirements. These adjustments affect speed, challenge, rewards, etc. that determine player enjoyment. Highlight an option with any player panel joystick. Select the option with any player panel button.
Computer Assistance, when enabled, permits the game computer to aid players in play action. Attract Movie Sound, when enabled, allows Attract Mode movie sound with Attract Mode sound off. The Attract Mode movie is only one component of the Attract Mode graphics. Main Menu (continued) Adjustments Menu (continued) Full Factory Restore Menu FULL FACTORY RESTORE Select FULL FACTORY RESTORE at the Adjustments Menu. The Full Factory Restore menu allows you to clear all memory counters at once.
Main Menu (continued) Set Volume Level Menu SET VOLUME LEVEL Select VOLUME LEVEL at the Main Menu. The Set Volume Level Menu appears, and music plays continuously. Raise or lower the game’s sound level with any player panel joystick. (You can also use the volume up/down buttons on the diagnostic switch bracket.) Save your change and return to the Main Menu by pressing any player panel button.
Main Menu (continued) Set Attract Volume Level Menu SET ATTRACT VOLUME LEVEL Select ATTRACT VOLUME LEVEL at the Main Menu. You must enable Attract Mode sound before setting the Attract Mode volume level. (You can enable Attract Sound from the Adjustments Menu.) When you display the Set Attract Volume Level Menu, music plays continuously. Raise or lower the game’s Attract Mode sound level with any player panel joystick. (You can also use the volume up/down buttons on the diagnostic switch bracket.
Main Menu (continued) Utilities Menu UTILITIES Select UTILITIES at the Main Menu. Utilities Menu items allow you to clear bookkeeping totals. From the Utilities Menu, you can also restore game adjustments to factory settings. Highlight an option with any player panel joystick. Select the option with any player panel button.
1%$ 6+2:7,0( *2/' (',7,21 1)/ %/,7= *2/' (',7,21 CHAPTER FIVE WIRING WARNING: Failure to reconnect ground wires or replace metal shields may result in radio frequency interference. NOTICE: The term VGM refers to the video game machine.
JAMMA Chart Function Wire Color Ground Black Ground Black +5VDC Red +5VDC Red -5VDC Yellow +12VDC Orange Key N/C Coin Counter 2 Brown-Red Not Used N/C Speaker -, Left Brown-Gray Speaker -, Right Brown-White Video Green Yellow-Green Video Sync Yellow-White Service Credits White-Gray Slam Tilt Black-Green Coin 2 Black-Red 2 Start Violet-White 2 Up Violet-Black 2 Down Violet-Brown 2 Left Violet-Red 2 Right Violet-Orange 2 Button A Violet-Yellow 2 Button B Violet-Green 2 Turbo Violet-Blue Not Used Violet Not Us
Wires That Aren’t Part of Main JAMMA Harness Function Wire* Aux Adptr, P1Function Wire* SIO Bd, P23Digital Ground Blk 1 Digital Ground Blk 1 Output Bit 0 Orn-Gry 2 Coin 3 Blk- Orn 2 Output Bit 1 Yel- Gry 3 +5 Volts Red 3 Output Bit 2 Blu- Gry 4 +12 Volts Orn 4 Output Bit 3 Vio- Gry 5 Unused Key 5 Unused NC 6 Coin 4 Blk-Yel 6 Unused NC 7 Dollar Bill Blk-Wht 7 Unused NC 8 Volume Down Orn-Red 8 Unused NC 9 Volume Up Orn-Grn 9 Unused NC 10 Unused NC 10 Unused NC 11 Unused NC 11 Unused NC 12 Function Wire Color*
POWER WIRING DIAGRAM Wiring 5-4
CABINET WIRING DIAGRAM Wiring 5-5
CONTROL PANEL WIRING DIAGRAM Wiring 5-6
CONTROL WIRING DIAGRAM (49-WAY JOYSTICK) POSITION LOGIC TABLE DIRECTION FULLY UP MODERATELY UP SLIGHTLY UP DEAD CENTER SLIGHTLY DOWN MODERATELY DOWN FULLY DOWN FULLY LEFT 01110111 (00) 00110111 (07) 00010111 (14) 00000111 (21) 11000111 (28) 11100111 (35) 11110111 (42) MODERATELY LEFT 01110011 (01) 00110011 (08) 00010011 (15) 00000011 (22) 11000011 (29) 11100011 (36) 11110011 (43) SLIGHTLY LEFT 01110001 (02) 00110001 (09) 00010001 (24) 00000001 (24) 11000001 (24) 11100001 (37) 11110001 (44) DEAD CENTER
CPU BOARD INDICATOR AND SWITCH LOCATIONS CPU BOARD SWITCH Switch S1* Location Edge Near U10 and U12 Function Resets and Restarts Game Positions 2 State Off On *Notes This switch resets the CPU Board without shutting off power at the power supply.
CPU BOARD JUMPER LOCATION TABLE Jumper J1 J2 J3 J4 J5 U28 & Connector P5 Located Near… J6 U22 & U27 CPU BOARD JUMPER POSITION TABLE ROM Type Boot (U27) Expansion (U28) External Boot Default ■ ■ ■ Options* J1 J2 J3 J4 J5 J6 27C080, 1M X 8, EPROM 1-2 2-3 1-2 1-2 -- -- 27C040, 512K x 8, EPROM 1-2 1-2 1-2 1-2 -- -- 27C010, 128K x 8, EPROM 1-2 1-2 1-2 2-3 -- -- 29F040, 512K x 8, Flash 2-3 1-2 2-3 1-2 -- -- 29F020, 256K x 8, Flash 1-2 1-2 2-3 1-2 -- -- 29F
CPU BOARD LED INDICATOR STATUS TABLE Device Location Function Color LED1 Near U6, U7 & U16 3.3V CPU Power Indicator Red LED2 Near U28 & Connector P5 Hard Disk Drive Activity State Off Meaning Insufficient Power On Power OK Blinking Power Supply Fault Off Disk Not in Use On Locked Up Disk Blinking Normal Disk Activity Green Off* RP63 Near U22 & U26 Indicator Red See Note 3, Below. On* Blinking* Sequentially Notes 1. LED1 monitors CPU power (+3.3 volts).
SOUND I/O BOARD ASSEMBLY Wiring 5-11
SOUND I/O BOARD JUMPER POSITION TABLE * Jumper J1 (Note 1) J2 J3 (Note 2) J4 J5 (Note 2) J6 J7 J8 (Note 1) Location Near U9 & Crystal Y3 Between U35 & U10 Near U15 None Between U15 & Connector P2 None None Between U9 & Connector P4 Function I/O Connector P2 Video Sync I/O Connector P4 None I/O Connector P4 None None I/O Connector P2 Meaning Input Mode Position Pins 1 & 2 Output Mode Pins 2 & 3 Positive Sync Jumper Not Installed Negative Sync Pins 1 & 2 Input Mode Pins 1 & 2 Output M
SOUND I/O BOARD LED INDICATOR STATUS TABLE LED Location Function Color LED1 (Note 1) Near U11 Not Used (Remains Off) Green LED2 (Note 2) Near U34 & Crystal Y1 Linking Connector Status Green LED3 (Note 2) LED4 (Note 2) LED5 (Note 2) Near the JAMMA Connector Near U35 & Connector P14 Near Connector P23 Near U34 & Crystal Y1 -5V Power Indicator Red +12V Power Indicator +5V Power Indicator Red CPU Linking Activity Red Near U34 & Crystal Y1 Linking Transmitting Data Red Near U14 & Crystal Y
VIDEO BOARD INDICATOR AND JUMPER LOCATIONS Note This video board has no jumpers or LEDs Wiring 5-14
1%$ 6+2:7,0( *2/' (',7,21 1)/ %/,7= *2/' (',7,21 CHAPTER SIX TROUBLESHOOTING NOTICE: The term VGM refers to the video game machine. CAUTION: This VGM uses complex electronic components that are very sensitive to static electricity. Observe the following precautions before handling VGM electronics. Failure to do so may void your warranty and could damage electronic assemblies. • • • • • Before servicing electronics, turn off AC power to the VGM. Wait for capacitors to discharge.
Coin Mechanism and Pricing Troubleshooting Table SYMPTOM • CAUSE VGM (video game machine) accepts currency or tokens, but number of credits per coin or bill is incorrect. REQUIRED ACTION Improper settings at Pricing Menu Incorrect pulse width on bill validators Faulty wiring Faulty coin mechanism 1. 2. 1. 2. 1. 2. 1. • VGM won’t accept currency or tokens. • VGM won’t start. • Audio and video are present. Improper currency 2. 1. Faulty coin mechanism Tilted coin mechanism or VGM 2. 3. 4. 5.
VGM Startup Troubleshooting Table SYMPTOM CAUSE REQUIRED ACTION 1. • VGM (video game machine) doesn’t start. • VGM appears completely non-functional. • No audio • No illumination • No video display Power problem Check that VGM power switch is on. 2. Inspect electronics to see if fans are turning. If 3. Improper line voltage switch setting 1. Open fuse 2. 3. 4. 1. Faulty wiring 2. 3. 4. 1. Faulty circuit boards 2.
VGM Startup Troubleshooting Table, continued SYMPTOM CAUSE REQUIRED ACTION 1. • VGM (video game machine) appears non-functional. • Currency acceptor price indicator is illuminated. Power problem 2. 3. Faulty wiring Improper jumper or DIP switch settings 1. Faulty circuit boards 2. Inspect circuit boards under low-light conditions. LEDs glow if processor circuits receive voltage. Fan should be turning. These indications prove presence of DC from power supply.
VGM Startup Troubleshooting Table, continued SYMPTOM CAUSE REQUIRED ACTION 1. • VGM (video game machine) doesn’t start. • VGM accepts currency or tokens. • Audio and video are present. Faulty coin mechanism 2. 3. 1. Faulty switches 2. 3. 4. 1. Faulty wiring 2. 3. Unlock and open coin door. Check each currency acceptor to assure proper mounting. Verify that each release latch is closed and locked. Does mechanism accept and reject currency correctly? Test mechanism with good and bad coins.
Audio Troubleshooting Table SYMPTOM CAUSE REQUIRED ACTION 1. • No audio • Video is present • VGM (video game machine) appears to operate normally Improper volume setting 2. 1. Faulty SIO Board 2. 3. • Constant low hum from all speakers. Faulty wiring 4. 1. 2. 3. 4. Faulty power supply 1. • Audio is distorted, muffled or has missing frequencies. Faulty or improper speaker 2. 3. 1. Faulty wiring 2. 1. • Dead sound channel Faulty speaker 2. 3. 1. Faulty circuit board 2. 3. 4. 1.
Joystick Troubleshooting Table SYMPTOM • Players complain that joystick operates erratically or unreliably • Game starts normally CAUSE REQUIRED ACTION Faulty switch 1. Faulty switch wiring 2. 3. 4. 5. 6. 7. 1. Faulty mechanical parts 2. Dirty optos 1. Faulty joystick fuse 2. 1. Faulty joystick electronics 2. 1. Faulty I-40 Joystick Interface Board 2. Enter game Menu System by pressing and holding TEST MODE switch inside coin door. From Diagnostics Menu, choose SWITCH TEST.
Video Troubleshooting Table SYMPTOM • Monitor appears nonfunctional • Audio is present • VGM (video game machine) controls operate normally CAUSE REQUIRED ACTION Power problem 1. Faulty wiring 2. 3. Improper monitor adjustments 1. 2. 1. Faulty monitor circuitry 2. 3. 4. Verify connection of AC Power to video monitor. Inspect CRT neck in dim light. Glowing filament near CRT base proves that some monitor circuits receive power. Still, voltages or signals may not be normal. Turn off VGM power.
Video Troubleshooting Table, continued SYMPTOM CAUSE REQUIRED ACTION 1. • Game screens don’t appear • No audio • Power-up self-test runs Improper components 2. 3. 4. 1. Hard drive problems 2. 3. • Blotches of color appear on screen Picture tube aperture mask is magnetized • White areas in center of screen appear tinged with color Picture tube purity or static convergence is out of alignment • Object edges have fringe of one or more colors 1. 2. 3. 4. 5. 1.
Video Troubleshooting Table, continued SYMPTOM • White areas at screen edges appear tinged with color • Dots at screen edges appear oval or cylindrical • Video tears or rolls, or has black bar down middle of screen • Video may appear as colored bars of dashed lines CAUSE REQUIRED ACTION Have service bureau dynamically reconverge monitor. This procedure requires removing and repositioning yoke. Service bureau must follow instructions from monitor manufacturer.
Video Troubleshooting Table, continued • Picture is too narrow Maladjusted WIDTH pot • Picture is too short Maladjusted HEIGHT pot or damaged vertical circuit 1. 2. • Picture seems shifted to one side Maladjusted HORIZONTAL POSITION pot • Keystone-shaped picture Shorted turns in yoke 1. 2. 3. Enter Monitor Tests Menu. Watch Crosshatch Screen while adjusting WIDTH pot for best picture. You’ll find this pot on Monitor Remote Control Board, behind coin door. Enter Monitor Tests Menu.
Miscellaneous Problem Troubleshooting Table SYMPTOM CAUSE REQUIRED ACTION 1. • Marquee lamp is intermittent or non-functional • VGM (video game machine) starts and plays normally Faulty fluorescent tube 2. 3. Faulty lamp fixture 1. Faulty wiring 2. 1. 2. 1. • VGM operates normally • Cabinet becomes warm after several hours of use Obstructed fan 2. 3. Faulty wiring Faulty fan 1. 2. 1. 2. 1. • Error messages appear on screen Faulty hardware 2. 3. Remove fluorescent tube from its sockets.
1%$ 6+2:7,0( *2/' (',7,21 1)/ %/,7= *2/' (',7,21 CHAPTER SEVEN PARTS WARNING: Use of non-Midway parts or circuit modifications may cause serious injury or equipment damage! Use only Midway authorized parts. For safety and reliability, don’t substitute parts or modify Midway products. Substitute parts or modifications may void the game’s EMC directive or FCC type acceptance.
CABINET FRONT VIEW 4108-01193-10B 03-8252-2 31-3586 03-9373-1 08-7456-4 03-9373-1 5555-15098-00 4406-01128-00 5642-14632-00 4408-01128-00 4506-01106-24B 01-11262 4108-01193-10B 4308-01123-20B 09-96020 Parts 7-2
4008-01113-06 01-10819 24-8809 A-22506 4420-01141-00 5675-15639-03 4420-01141-00 08-7456-10 03-8497 MONITOR AND LAMP FIXTURE MOUNTING Parts 7-3
CABINET REAR VIEW 03-8326 4108-01219-11 A-20281 01-10714 Parts 7-4 4008-01003-16
REAR DOOR ASSEMBLY A-20281 4108-01219-11 01-8989 01-7264 4420-01141-00 4420-01141-00 01-11285 01-11291 20-10350 4320-01123-20B 04-10149.
CASTERS 01-9359 02-4404 4108-01219-11 20-8712-37 20-9627 LEG LEVELERS Parts 7-6
CABINET DECALS 31-3586 31-3587 31-3483 31-3484 31-3491-1 31-1768 31-3492-1 31-3587 Parts 7-7
MARQUEE HEADER MOUNTING DETAIL 31-3482.1 PLAYER PANEL AND HOUSING DECALS 31-3478.
PLAYER PANEL HOUSING INSTALLATION 4700-00075-00 4320-01124-32 Parts 7-9
PLAYER PANEL & HOUSING ASSEMBLY A-23467 01-11996 A-21939-1 A-23469 4408-01120-00 20-9841.1 RM-42-01 4106-01115-12 4108-01219-11 03-7655-8 03-7655-12 4308-01123-20B 20-9347 4408-01128-00 03-8338-1 04-12850 04-11089 4420-01141-00 4320-01164-20B 5731-06569-00 4106-01001-10 5733-15299-00 16-10272-1 01-11955 03-9796.1 04-12403.1 31-1768 31-3478.
PLAYER PANEL ASSEMBLY A-23469 20-10209-1 20-10209-3 20-10209-7 A-21939-1 01-11996 31-3478.1 20-10209-2 04-12403.1 20-9841.
PLAYER PANEL EXPLODED VIEW A-21939-1 4108-01193-10B 03-9796.1 31-1768 31-3478.1 04-12403.1 04-12402.
49-WAY JOYSTICK ASSEMBLY A-21939-1 AND BUTTON ASSEMBLY 20-10209-X Parts 7-13
COIN DOOR EXPLODED VIEW 24-8768 #259 OR #555 COIN VAULT PARTS 4320-01123-20B 01-11334 01-11379 01-12324 01-11275 04-10150 4420-01141-00 4004-01041-06 4110-01088-12 01-11298-1 5580-13476-00 03-8863 Parts 7-14
ELECTRONICS ASSEMBLY A-23781 A-23704 5795-10937-09 H-22900.2 04-12652 11-1298.1 A-23703 04-12404.
LAMP ASSEMBLY A-22506 20-10481.1 24-8809 04-11241.
SOUND I/O CARD A-23704 Field Replaceable Parts Description Location Part Number Capacitor, 2200 µF, 16V Capacitor, 2200 µF, 25V Crystal, 4 MHz, Type HC49U Crystal, 16 MHz, Type HC49U Crystal, 20 MHz, 3-Lead Type Heatsink, TO-220, Type 5298b IC, TDA7240V, 20W Amplifier Oscillator, 33 MHZ, TTL, Tri-State ROM, Sound Boot Shunt, 0.
CPU BOARD ASSEMBLY A-23702 Field Replaceable Parts Description Location Part Number Capacitor, 2200 µF, 16V, Radial C24, C115, C209, C229, C294 U5 U15 U22 U5 U27 U28 5040-15904-00 Heatsink, TO-220, Small Heatsink, TO-220, Type 5298b PLD, CPU Configuration Regulator, CS5203a ROM, Boot ROM, Expansion Parts 7-18 5705-14562-00 5705-12638-00 A-22912 5250-16015-00 A-5343-15909-1 For Future Use
BANSHEE VIDEO CARD 20-10516 No Field-Replaceable Parts Parts 7-19
AUXILIARY ADAPTER CARD ASSEMBLY 04-12652 No Field-Replaceable Parts I-40 BOARD ASSEMBLY 04-11089 No Field-Replaceable Parts Parts 7-20
OTHER PARTS Bulbs, Filters and Fuses Ballast, 15W .................................................................................................................................. 20-10481.1 Bulb, #555 6.3V, 0.25A, Wedge-Based Light .................................................................................... 24-8768 Fuse, 1ASB, 250V................................................................................................................... 5731-06569-00 Fuse, 3ASB, 250V, 3AG .................
Australia Austria Belgium Canada Denmark Finland France Germany Holland Hungary Italy Japan New Zealand Norway Spain Switzerland UK USA 5850-13278-00 5850-13277-00 5850-13276-00 5850-13273-00 5850-13272-00 Country 5850-13271-00 Part Number 5850-13275-00 LINE CORD APPLICATION TABLE TYPICAL I.E.C.
Australia Austria Belgium Canada Denmark Finland France Germany Holland Hungary Italy Japan New Zealand Norway Spain Switzerland UK USA Parts 7-23 09-96000.
NOTES Parts 7-24
WARNINGS & NOTICES WARNING Use of non-Midway parts or circuit modifications may cause serious injury or equipment damage! • Use only Midway authorized components and parts. Failure to do so will void your warranty and may result in • incorrect or unsafe operation. Substitute parts or modifications may void the EMC directive or FCC type acceptance. Federal copyright, trademark and patent laws protect this game. Unauthorized modifications may be illegal • under Federal law.