Karpov Chess School M806 User Manual
TABLE OF CONTENTS 1 Important information ........................................................................................ 3 1.1 Safety notes ........................................................................................................ 3 1.2 Safety notes for batteries ................................................................................... 3 1.3 Notes on cleaning ............................................................................................... 4 1.
1 Important information Before using this device, please read the following safety notes and operating instructions completely, and pay careful attention to them. Please store this user manual with the device, so that you can refer to it later if needed. If you later give this device to another user, please also give them this manual. 1.1 Safety notes Please note that this product is not a child’s toy within the meaning of Directive 2009/48/EC.
1.3 Notes on cleaning 1.4 Do not expose batteries to extreme conditions, e.g. radiators or direct sunlight! Increased risk of leaks! Remove fully discharged batteries from the device immediately. Increased risk of leaks! Avoid contact with skin, eyes and mucous membranes. In the event of contact with battery fluid, immediately rinse the affected areas with copious amounts of clean water and then immediately contact a doctor.
1 warranty card After unpacking, please check the contents for completeness and any possible signs of damage that could have occurred during transport. In the event of a complaint, please promptly contact the dealer where you obtained the product. 1.6 Device description The “Karpov Chess School” features a game board with 64 pressure-sensitive squares on which to position the pieces and enter playing moves.
E (ENTER) Selects the currently displayed item in a menu. In some cases it takes you to the next stage in an operation. ESC Returns from a sub-menu to the Main Menu, or from the Main Menu to normal playing conditions. Used in some other cases to clear a message from the bottom line and allow play to proceed. SWAP Makes the computer play next, i.e. swap sides with you. At the start of a game, press SWAP if you want the computer to play first. When the computer is “thinking”, SWAP interrupts it.
2 Setting up 2.1 Insert batteries Insert 3 R6/LR6 AA Mignon batteries into the compartment on the bottom. Make sure they are the right way round (“+” matching with “+”). The computer should respond with a sound signal. The Liquid Crystal Display (LCD) should show the starting position for a game of Chess, with the word English, “blinking”, in the bottom line. If this display fails to appear, insert a thin object (e.g. paper clip) into the RESET hole on the bottom of the computer, and press with it. 2.
4 The main menu A press on the START button displays the first item on the Main Menu. By pressing ▲ or ▼ repeatedly, you can view all the items: NEW GAME LEVEL INVERT OPTIONS RATING SET UP HINT see §§ 5.2.5 see § 6.3 (= Reverse board) see § 6.5 see § 5.2.7 (= “Rating number”) see § 6.4 see § 6.1 To select an item, chose it with ▲ or ▼ and press ENTER. (ESC returns to the previous menu.) 5 Playing a game 5.
Errors: If you try to play an illegal move, the computer will say “That move is not legal.” You can then press WHY ? for an explanation, e.g. “You are not allowed to castle king’s side, because the king has moved.” Other errors are indicated by a buzz. If the coordinates are cleared from the bottom line, start your move again. The rules are explained in the “Karpov Chess Shool”. 5.2 Chess 5.2.1 Start a new game Press START, then select “NEW GAME” for a new game, and confirm with E.
While the computer is displaying its own move, the Main Menu (§ 4) can be accessed and contains an extra item: EVALUATE. By selecting this item you can see an assessment of the position, e.g. 192 The computer thinks it has an advantage worth nearly 2 pawns. -54 It has a disadvantage worth a little more than half a pawn. M2 It can force checkmate in another 2 moves. Opening The move is in the computer’s “library” of standard openings. Press ESC twice, or press Enter, and carry out the computer’s move.
10 “timed game” levels, e.g. 30 M/GM (= 30 minutes per game). Each player has the prescribed number of minutes in which to complete all his moves. The symbol indicates that a “timed game” is in progress. On these levels the computer will not switch off automatically (§ 2.3). The time used so far is shown on the LCD. If the time runs out, the computer announces “I win” or “You win”. The game may be continued in “normal” mode: press ESC and make your move, or press SWAP if it is the computer’s turn.
5.2.8 Chess problems (mate in 2 or 3 moves) The computer can solve Chess problems for mate in 3 moves (unless they involve “underpromoting” a pawn to a rook, bishop or knight). 1. 2. 3. 4. Set up the position, as described in § 6.4. Select the level that has “no limit” (§ 5.2.5). Press SWAP. Provided there is a valid solution, the computer will keep analysing until it finds the move, then display it in the normal way.
If your move is wrong: • The computer buzzes and speaks, e.g “That is not the move.” • You may now press WHY ? for further explanation, e.g. “You cannot mate me by that move.” If you press WHY ? a second time, the computer tells you the correct move – e.g. “Your rook on a2 could move to e2.” • You may press ▼ to retract your move (see § 6.2) and try another one. You score 6 points for being right first try, 4 points for second try, 2 for third try. If the computer has shown you the solution, you score zero.
Reverse board ( ) 6.3 You may want Black to play “up the board” or “down the board”. To switch the board, select INVERT from the Main Menu (§ 4), then press ESC to continue play. The symbol shows that the two sides are playing in the reverse direction from normal. Remember that the coordinate markings on the squares must now be disregarded, e.g. the square marked “C3” is being treated as f6. 6.4 Setting up a position ( # ) You can set up a special position on the board, e.g.
If play is impossible from the position you have constructed, the display shows ??? and the computer remains in “set-up” mode. A press on HELP may give further explanation – for instance, a king may be missing, or the player whose turn it is to move may be giving check. You can modify the position to make it legal. If instead you want to abandon it, keep pressing ▲ or ▼ until the bottom line shows Cancel ?. Then press ENTER to return to the Main Menu (§ 4).
3. 4. 6.5.3 Press ENTER when the desired style is displayed. Press ESC twice to resume play. LCD contrast To alter the contrast: 1. 2. 3. 4. 6.5.4 Select CONT. from the Options sub-menu (§ 6.5). Use ▲ or ▼ to display the 10 contrast settings. Press ENTER when the desired contrast is displayed. Press ESC twice to resume play. “Referee” mode In “referee” mode, the computer allows you to play for both sides.
If setting 1 is selected: The “mortar board” symbol is displayed, and the computer will say “Are you sure?” if it thinks your last move is a mistake. You may then do any of the following: Press WHY ? for explanation, e.g.: “You could checkmate me.” “I can safely take that piece.” “You could win material worth 3 pawns.” Press WHY ? again, to be told the move that the computer thinks you have missed. Press ▼ and take your move back (see § 6.2). Press ESC to let your move stand.
9 Technical specifications PRODUCT: chess computer with LCD display, operated with batteries optional operated with net adapter M811 ITEM NO: M806 BATTERIES: 3 x R6/LR6 (AA, Mignon), 1.5 V NOTE: This product is not protected against the effects of electrostatic charges, strong electromagnetic radiation or other electrical interference, as malfunctioning as a result of these conditions is not critical.