Specifications
S
X-2000 General Information Guide
6
0 Revision A 5000309
7
Trunk Group Hunting Trunk Group Hunting lets you search for trunk groups in either a terminal or 
circular pattern. In a terminal hunt group, trunks are always selected in a 
predetermined order. In a circular hunt group, trunks are selected in a 
distributed manner (the first free trunk after the last one used becomes the new 
first choice).
Trunk Labels Trunk Labels may be assigned to individual trunks or groups of trunks. When a 
trunk call appears at an attendant console, the trunk label and trunk number are 
displayed. 
Trunk Select - Direct Direct Trunk Select lets you access an outside trunk for the purposes of 
originating and receiving external calls. Because the trunk is assigned to a line 
appearance, you can access the trunk to make or answer calls without the need 
for trunk access codes.
Trunk Support The SX-2000 system supports most public network trunk types (both analog 
and digital).
Uniform Numbering Plan The SX-2000 system supports the use of a network Uniform Numbering Plan 
that allows you to use the same digits to reach a station from any location in the 
network.
Universal Port Orientation Common Peripheral Interface ports allow the system to be very flexible and 
accommodate various different system configurations.
Voice Mail Most voice processing systems work in conjunction with the SX-2000 system. 
The system provides the following voice processor interfaces:
• Voice Mail - COV Interface
• Voice Mail - Digital E&M Interface
• Voice Mail - E&M Interface
• Voice Mail - ONS Interface.
The SX-2000 system will typically use MSDN or MSAN facilities to network 
other SX-2000 systems. Various types of tie trunks are also used to link 
systems; however, they offer less functionality between sites. These facilities 
can be configured to provide voice mail functionality from a centralized voice 
processor. For more information, see the Voice mail - Centralized E&M 
Interface section of the Technical Documentation CD-ROM.
Standard Features (continued)
Page 12 of 12










