Operation Manual

What’s in This Book
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Q Chapter 2, “First-Night Survival,” is an essential strategy guide to one of the most chal-
lenging times in Minecraft. You’ll learn to craft essential tools and build your first mob-
proof shelter, all in less than 10 minutes of gameplay.
Q Chapter 3, “Gathering Resources,” will fill out the skills you need to build a permanent
base of operations, create better tools, store resources, and find food to stave off hun-
ger. I also show you how to use the built-in GPS so you can always find your way home,
even after extended forays into the wilds.
Q Chapter 4, “Mining,” unlocks some of Minecraft’s deepest secrets. I’ll show you the best
tunneling plan to uncover the most resources in the shortest possible time, the essential
tools required, and the layers you should dig to uncover everything from basic iron ore
to diamonds.
Q Chapter 5, “Combat School,” will get you ready to tackle any mob, including the
creeper. From sword-fighting techniques to armor, this chapter has you covered. You’ll
also learn the essential perimeter protection techniques for your home.
Q Chapter 6, “Crop Farming,” will help you become completely self-sufficient, ensuring
the hunger bar stays full, constantly boosting your health. Learn to hydrate 80 blocks of
farm land with a single water block, and automate your harvests at the touch of a
button.
Q Chapter 7, “Taming Mobs,” is all about Minecraft’s passive animals, the chickens,
pigs, cows, horses, and more that populate its world and provide you with valuable
resources. Learn to breed animals, tame Ocelots to scare off creepers, and gallop across
the world on horseback.
Q Chapter 8, “Creative Construction,” will help you unleash your inner architect. From
grand constructions to inventive interiors, learn about the decorative ways you can use
Minecraft’s blocks and items to build the perfect abode.
Q Chapter 9, “Redstone, Rails, and More,” empowers your world with a host of auto-
mated devices. Control redstone power, automated doors, send minecarts on missions,
and build stations, stopovers and more.
Q Chapter 10, “Enchanting, Anvils, and Brewing,” will have you brewing up a storm. Cast
spells, improve your weapons and armor, and fall from great heights with grace.
Q Chapter 11, “Villages and Other Structures,” is your key to interacting with the other
non-playing characters. Trade your way to better goods, and learn the secrets of the
game’s temples.
Q Chapter 12, “Playing Through: The Nether and The End,” is the strategy guide you’ll
need to get through these tricky sections of the game. Find a fortress fast, get what you
need, and then prepare for the Ender Dragon. It’s easy when you know how.