User Manual

11
(Bank and Patch Controls Continued)
Whenever you want to go back to the original stored Preset, just select it again using the same BANK
and PATCH buttons.
NOTE: The buttons found in the PRESETS section also provide access to Shift mode, which allows you to access
“under-the-hood” Subsequent 25 features directly from the front panel. To learn more, see page 27.
SAVING PRESETS
Saving Presets is a two-finger maneuver. Just remember that whenever you save a Preset to a
particular location, the Preset previously stored in that location will be deleted. To save your changes,
press and hold the BANK button corresponding to the Bank in which you want to store your new Preset.
While holding the BANK button, press the PATCH button corresponding to the location in which you
want to store it, hold both buttons for at least one second, and then release them.
NOTE: Both buttons will flash and then go solid again to indicate that your new Preset has been stored.
If you release both buttons before one second has elapsed, both buttons will continue flashing. By
pressing and holding the ACTIVATE PANEL button as they’re flashing, you can listen to the Preset
currently stored in the selected location to make sure it’s the one you want to replace. Releasing
ACTIVATE PANEL returns to your unsaved Patches. At this point, you can either finish saving your
Preset by repeating the save procedure or cancel saving by pressing any of the BANK buttons.
ACTIVATE PANEL
Pressing the ACTIVATE PANEL button puts Subsequent 25 in Panel mode. Pressing it again returns
Subsequent 25 to Preset mode. In Panel mode, the front-panel settings determine the sound rather
than a stored Preset. The current position of each knob and the status of each button determines the
natures of the sound emanating from your Subsequent 25. Dialing up sounds in Panel mode is exactly
like dialing up sounds in a classic synth without Patch memory, but when you’re finished sculpting your
sound, you can save your work. Saving a Preset stores all the settings that define your new sound.
BASICS OF SOUND
If you’re new to the world of music synthesis, it helps to have at least a rudimentary understanding of
music and acoustics. Even if you know this stuff like the back of your hand, it never hurts to approach
it from a fresh perspective. Several qualities distinguish one musical sound from another, including
pitch, loudness, duration, and timbre. Being able to manipulate those qualities allows you to turn raw
sound into music.
Simply put, sound occurs when a vibrating object causes the air around it to vibrate. That object could
be a guitar string, a loudspeaker, or anything capable of rapid movement. An individual vibration is
called a wave or cycle, and the rate of vibration is called frequency. Frequency determines the sound’s
pitch, and pitch determines how high or how low you perceive the sound on a musical scale. Frequency
is measured in Hertz (abbreviated Hz), which describes the actual number of times that something
vibrates every second. One thousand cycles per second is called a kilohertz (kHz).
AMPLITUDE
WAVELENGTH
LOW FREQUENCY HIGH FREQUENCY
PRESETS PANEL (Continued)