User Manual
CONTROL PANEL
200
The Preroll and Postroll text boxes adhere to the
current global time format. This allows you to
specify the amount of Preroll and Postroll in any
time format you wish, including SMPTE frames,
milliseconds, etc. For further information about
time formats, see “Time Formats window” on
page 90.
Punching in and out
If a track is record-enabled, and AutoRecord is
disabled, the memory start and stop indicators
turn red and serve as punch-in and punch-out
points.
If AutoRecord is enabled, then the AutoRecord Bar
determines the punch-in and punch-out times,
and separate punch-in and punch-out indicators
appear in the time ruler.
Figure 22-26: With AutoRecord enabled, separate punch in/out
points are provided by the AutoRecord bar.
Link Memory to Selection
When enabled, the Link Memory to Selection
button (Figure 22-27) causes the Memory Start
and Stop times to always match the current
selection start and end times. By combining this
mode with other memory modes, playback will
always begin, end, and loop over the current
selection. For example, if you enabled Memory
Cycle, the memory cycle start and end times will
always match the time range that is currently
selected.
Figure 22-27: Link Memory to Selection button.
Linking playback to the current selection
By enabling both Link Playback to Memory and
Link Memory to Selection, you essentially link
playback to selection. In other words, playback will
always begin and end at the start and stop of the
current time range selection, with preroll and
postroll, if any. If Memory Cycle is also enabled,
playback will loop indefinitely within the current
time range selection. In this mode, the current
selection can be changed by editing the Memory
bar, and vice versa.
Figure 22-28: To always play (or loop) the current time range selec-
tion, enable both memory link buttons, and Memory Cycle. If you
include Memory Cycle, there is no postroll.
Looping a soundbite
To quickly begin looping playback around a
selected soundbite, double-click the soundbite
with the I-Beam tool (in the Tool palette). To
temporarily get the I-Beam tool (without having to
go to the Tool palette), hold down the “ i ” key.
AUTO-RECORD BUTTON
Auto-Record causes recording to automatically
turn on and off in a specific time range. This allows
you to record without having to manually enable
and disable the Record button.
Figure 22-30: The Auto-Record button allows you to precisely
program punch-in and punch-out points for recording.
Clicking on the Auto-Record button enables and
highlights it. Clicking on the Auto-Record button
also causes the Auto Record punch in and punch
out times to appear in the Status Strip. Punch in