User Manual

RECORDING
238
PUNCH GUARD
When recording audio tracks, Digital Performer
can capture several extra seconds of audio before
and after record passes. This feature is called Punch
Guard, and it applies to both manual and
automatic punch-ins (on audio tracks). For
example, if you clicked the record button a little
late, you can edge-edit the recorded soundbite to
expose several extra seconds of audio before the
beginning. If you clicked stop while the reverb was
still decaying, you can edge edit past the end of the
recorded soundbite to expose the rest of the reverb
tail. By default, Punch Guard only happens when
manually or automatically punching in, and the
pre- and post-roll times are 4 and 1 seconds,
respectively, but you can customize these settings
as desired, and configure the pre-roll recording
behavior. See “Punch Guard” on page 85.
OVERDUB RECORDING
Overdub recording works slightly differently for
MIDI tracks and audio tracks, although the basic
principle is the same: existing data in the track is
preserved. Overdub mode can be combined with
Cycle-Recording (described later in this chapter)
for drum-machine style MIDI loop recording and
multi-take audio loop recording.
Figure 24-18: Digital Performers Overdub Record mode button.
MIDI overdub recording
In MIDI tracks, overdub mode causes newly
recorded MIDI notes to merge with, instead of
replace, pre-existing MIDI notes on the record-
selected track. The pre-existing notes on the track
are not erased. It works as if you recorded one
track, recorded a second track to go along with it
and then merged the two.
Overdub recording and MIDI controller data
For MIDI continuous controller (CC) data,
overdub record mode works differently than with
notes. Newly recorded CC data replaces existing
data of that same type in the track, according to the
automation mode setting for the track in the
Mixing Board. For example, with Tou ch and Latch
modes, punch-in occurs when the first CC event is
received and continues, replacing existing data of
the same type. Existing data stops being replaced
when you either stop sending data (Touch mode)
or when you stop the record pass (Latch mode).
For details about automation modes, see
Automation modes on page 832.
Audio overdub recording
When overdub record mode is enabled, punched-
in audio is layered on top of existing audio. The
existing audio remains beneath it, but only the
newly overdubbed soundbite will play, i.e. what
you see is what you’ll hear. See “Overlapping and
layering soundbites on page 376 for more
information about how multiple, overlapping
soundbites play back in a track. If you change your
mind about the punch-in and wish to remove it,
just delete the overdubbed soundbite, which
uncovers the original audio beneath.
When overdub recording over existing
material, the new material is not merged with the
existing material. Instead, it is overlaid on top. To
merge soundbites together into one soundbite,
place them into separate tracks first and then use
the Bounce to Disk command in the File menu. Or
use the POLAR window, if you need to do large-
scale on-the-fly audio merging.
When overdub record mode is disabled, and you
punch-in over existing audio in a track, the existing
audio is completely replaced by the newly recorded
audio. This record behavior prevents multiple
layers of soundbites from piling up on top of one
another when you are overdubbing. Instead,
punching in will never create overlapping