User Manual

RECORDING
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soundbites. Wherever there is a punch-in, the
current soundbite is trimmed and a new soundbite
begins. However, only those parts of existing
soundbites you recorded over are erased. For
example, if you record over the beginning of a
soundbite, only the portion recorded over is
replaced.
If you change your mind about the punch-in and
wish to remove it, go back in the Undo History, or
remove the punched in soundbite and use the Heal
Separation command (“Heal Separation on
page 564) to close the gap.
Overdub record mode lets you choose either
method (replacing or layering) for punch-in
recording.
Overdub recording and the Conductor Track
Overdub does not affect the Conductor Track;
specifically, recording on the Conductor Track
while slaved to Tap tempo sync always erases
existing tempo events.
Record With Overdub On or Off
Regardless of the current Overdub state, you can
override when recording it by using the Record
With Overdub On or Record With Overdub Off
commands. These do not have key bindings by
default, but can be assigned key bindings in the
Commands window.
RECORDING MULTIPLE TAKES
A take stores the contents of the track. Each track
can have an unlimited number of takes. Takes are
an ideal way to record, store, edit, and combine
multiple versions of the material in a track. For
details, see chapter 51, Takes and Comping
(page 641).
CYCLE-RECORDING
Several of Digital Performer’s features can be
combined to provide comprehensive cycle-
recording, complete with MIDI Spot Erase and
erasing the last pass.
Setting up for cycle-recording
To c ycl e- re cord :
1 Click the Memory Cycle and Overdub record
buttons in the Control Panel.
Figure 24-19: To cycle-record, turn on the Memory Cycle and Overdub
record modes.
The Memory Cycle button causes Digital
Performer to loop a section indefinitely. To prevent
accidental erasure of the previous record pass,
Digital Performer falls out of record mode when it
hits the cycle end point, unless Overdub mode is
enabled.
2 Set the start and end times of the time range you
want to loop in the Memory bar.
For a two measure loop, make the stop time
3|1|000. For a four measure loop, make the stop
time 5|1|000. Stop time is always the downbeat of
the measure after the last one in the loop. You can
set the loop points graphically by dragging the loop
repeat barlines in the time ruler of any window that
has one, such as the Sequence Editor or the Track
Overview, as shown below.
Memory Cycle Overdub