User Manual
LOOPING
264
Viewing and editing loops in the Event List
Loops can be viewed and edited in the Event List
for the track that contains them. Viewing loops in
Event Lists is a good way to see them in context.
This will help you to see when they occur, what
data they cause to be skipped, etc.
Figure 28-2: Data inside a nested loop is indented. Data that won’t
play as a result of the loop is italicized.
Events in a loop are indented to the right in the
Event List, as shown in Figure 28-2. Events in
nested loops are indented further to the right.
Events that are skipped due to loops are displayed
in italics. These display features will let you see
immediately which events are within loops, what
level of loop nesting is happening at any given
location and what the effect of the loop is, i.e. what
data will be skipped.
You can edit loops in the Event List just like any
other event. Simply click on the value in the loop
you wish to change and enter a new value. To clear
a loop or loops from an Event List, highlight the
loop and select Erase from the Edit menu.
Loops can also be edited in Digital Performer’s
various editors. For more information, see “More
on inserting and working with loops” on page 263.
Editing loops with the Edit menu
Loops can be edited like any other event with the
commands on the Edit menu. If you Cut, Paste, or
otherwise edit a region that contains loops, the
loops will be edited along with the other events.
To edit loops using the Tracks window and the Edit
menu, first make sure Loops are checked in the
View Filter. Then select the tracks to be edited,
define the region using the Selection Start and End
times, and choose the desired command from the
Edit menu. Checking only Loops in the Filter is
useful for editing loops without altering the MIDI
data in the selected region.
Removing loops
Loops can be deleted like any other type of data.
Select the loop and press the delete key, or use the
Cut or Erase commands.
Loop recording
“Loop recording” is the process of overdub
recording into a region over and over again “drum-
machine style” to build up a pattern. This is best
done with the Memory Cycle feature in Digital
Performer or the POLAR window (for audio). See
“Cycle-recording” on page 239 and chapter 31,
“POLAR” (page 287) for detailed information.
After you have built a loop using Memory Cycle or
POLAR, you can insert a permanent loop over the
region. See “Creating a permanent loop” on
page 242.
Inserting and editing loops during playback
Loops can be inserted and edited during playback
as described throughout this chapter. Just
remember that it may take Digital Performer a
moment to cue up data after you’ve made a change,
depending on the magnitude of what you did with
your edit or insertion.
Looped
events
Nested loop
Skipped
loop events