User Manual

SOUNDBITES WINDOW
44
In the Sequence Editor, the soundbite is placed
where the cursor is located when you drop. If you
hold down the Command/Ctrl key while dragging,
the soundbite will snap to the end of the previous
soundbite in the track from the drop point or the
beginning of the track. For more information, see
“Dragging and dropping audio into the Sequence
Editor” on page 372.
In both the Track List and Sequence Editor, you
can drag and drop a soundbite into the left-hand
side of the window (into the Track List itself or into
the left side of the Sequence Editor where the track
information panels are displayed) to add a new
track to the project and insert the soundbite into
the new track. The soundbite is placed at its
original timestamp, or, if there is none, at the
beginning of the track.
In an Event List, the soundbite is placed end-to-
end with the last soundbite at the bottom of the list.
For more information, see “Dragging soundbites
into the Event List on page 426.
For more information about dragging and
dropping soundbites to and from the desktop (to
import and export them), see “Importing and
exporting audio by drag & drop on page 29.
WORKING WITH MULTIPLE SAMPLE
FORMATS
Digital Performer can use 16-bit integer, 24-bit
integer, and 32-bit floating point audio files
together in the same project, without any
conversions.
CONVERTING SAMPLE RATE/FORMAT
The Convert Audio File command in the
Soundbites window mini-menu allows you to
change the sample rate, sample format (bit depth),
file format (AIFF, Broadcast WAVE, or Sound
Designer II), or interleave format of an audiole or
soundbite. Like Digital Performers other file-based
constructive DSP processes, these operations can
occur in the background. For complete details, see
chapter 77, Audio File Conversion (page 895).
AUTOMATIC CONVERSIONS
Digital Performer can automatically convert audio
data wherever necessary to make it conform to the
current projects sample rate, file format, interleave
format and tempo. Because processing is initiated
automatically and carried out via background
processing (for lengthy operations), these auto-
conversion features greatly streamline the process
of importing audio quickly into your projects, or
the process of converting the entire project to a
Figure 3-16: Dragging and dropping Soundbites into the Sequence Editor.
Soundbites can also be dropped into other windows, such as Event Lists.