User Manual
AUDIO MENU
628
Setting a user timestamp
To apply a user timestamp to one or more
soundbites, place the soundbites at the desired
location in the sequence, select them, and then
choose Timestamps > Set User Timestamp from
Sequence in the Audio menu.
If you have the same soundbite positioned at
different locations in your project, and you then
apply a user timestamp, Digital Performer notifies
you that the soundbite is being used at more than
one location. It then gives you the option of
duplicating the soundbite so that each occurrence
can be given the correct timestamp.
Editing timestamps
You can view and change timestamps in the Sound
File Information and Event Information windows.
For details, see “Sound File Information” on
page 349 and “Event Information” on page 343.
Displaying timestamps
You can view a soundbite’s original and user
timestamp in the Soundbites window, if desired.
See “The Soundbite list” on page 35.
You may also view the original or user timestamp
on your soundbites in the Sequence Editor. See
“Show times” on page 381
Searching by timestamp
Digital Performer’s powerful search feature lets you
locate soundbites by their timestamps, as
demonstrated below.
Figure 49-5: Searching by original or user timestamp.
Exchanging timestamped audio with other
applications
Digital Performer stores both its user timestamp
and the original timestamp with the region data in
the parent audio file itself. Therefore, you can freely
transfer timestamped audio files between Digital
Performer and other applications that can read this
timestamp data directly from the audio file, such as
Pro Tools.
SYNC POINTS
A sync point can be placed inside a soundbite as
positional reference point for the soundbite instead
of its beginning (left edge). See “Sync points” on
page 382.
DUPLICATE SOUNDBITE
The Duplicate Soundbite command in the Audio
menu creates an entirely new soundbite based on
the currently selected soundbite. The new
soundbite is given a different name from the
original by adding a number extension to the end
of the original name. For example, if you duplicate
a soundbite with the name Snare Hit, Duplicate
creates an identical soundbite with the name Snare