User Manual

CUSTOM CONSOLES
694
Alternatively, you can Shift-click anywhere on the
control item to select it.
2 Choose “Name Item from the mini-menu.
3 Type in the desired name.
4 Click OK to confirm your choice.
To add a label to the control item:
1 Drag a label from the Edit palette to the Control
Item area, on top of the control item you wish to
label.
The label appears.
2 If necessary, drag the label to the desired
position.
You can do so with grid snapping enabled or
disabled.
Changing a label
To change the text of a label:
1 Click the label to select it, or click the border of
the control item.
2 Choose “Name Item from the mini-menu.
3 Type in the new name and click OK.
Note: as a shortcut, you can Option/Alt-click
the label.
Creating a button
Buttons send one MIDI message at a time. For
example, a button might send a patch change to a
synth or a MIDI patcher.
To create a button:
1 Drag a button or text button from the Edit
palette to the Control Item area.
2 The Control Assignment dialog box appears. Set
the Source and Target items as desired.
See “Making the target assignment on page 691
and “Making the source assignment” on page 692.
3 Select the type of button you wish it to be.
There are three types of buttons:
Single state button: sends a single message only.
Two-state button: toggles between two
messages, sending the first when it is pressed and
the second when it is released. For example, you
might want to create a temporary mute button that
mutes the track only while you are holding down
the button. If you choose this type of button, you
have two values to enter to the right of the option.
On/off button: toggles between two messages,
sending the first when it is pressed and the second
when it is pressed again, and so on. For example,
the button might toggle between a volume
controller of zero and 127 to mute and unmute a
track. If you choose this type of button, you have
two values to enter to the right of the option.
4 If you want the button to act like a mute button,
click the “M next to off value button as shown
below.
When this setting is enabled, the button sends the
current value of its target controller type at the time
the button is unmuted, instead of sending a specific
maximum value. This makes a button assigned to
controller #7 (volume) act just like a real mute
button by returning the track to the current volume
at the moment it is unmuted.
Single-
state
Two-
state
On/off