User manual

APPENDIX J: PARTICLE EXPLOSION
EFFECTS
INTRODUCTION
Falcon uses a simple particle system to replace the hardcoded special effects.
The list of Special Effect (SFX) is towards the end of this section. Particles
have a number of parameters, for rendering (poly,LOD,Smoke Trail); for sound,
from simple physical effects like bouncing, aero & ground friction; and emitting
more particles.
Particle attributes are set up in the terrdata\particlesys.ini file. Each particle type
is begun with the 'id' command, which is then followed by other commands that describe
that type of particle.
Many commands allow an optional [age] value to be specified. [Age] allows these
attributes to be morphed as a particle ages. The [age] value is normalized
from 0 at birth to 1.0 at death. You are allowed upto 10 [age] values per attribute.
Example:
This woild cause the particle to change color from red to blue
as the particle ages.
color[0] = 1,0,0
color[1] = 0,0,1
Any particle can be an emitter, simple by using the 'addemitter' command and setting
up the emission parameters appropriately. Each particle type can have 10 emitters.
See the command section for more info.
COMMANDS
id=name
Begins a new particle definition.
All commands that follow are applied to current id, until another id command is issued
See below for the list of predefined names
lifespan=time, variation
time - in seconds
variation - in seconds
drawtype=type
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