User manual

3.2 ADVANCED GRAPHICS SETUP
Anisotropic Filtering: This enables Anisotropic texture filtering. Falcon 4 does NOT support
forcing anisotropic filtering through video card drivers. Doing this will cause visual anomalies,
such as blue outlines around cockpit parts. Therefore, your video card anisotropic settings MUST
be set to “Application Preference.“
Mipmapping: This option enables mipmapping of object textures. Enabling this will reduce
texture shimmering and swimming, at the price of consuming more video memory.
Linear Mipmap Filtering: When used in conjunction with mipmapping, this option enables tri-
linear filtering. However, some older video cards may suffer from a performance hit.
Render GM To Texture: With this option enabled, the GM radar will be rendered to a texture,
providing a significant performance gain on most video cards.
Rendered 2D Cockpit: Enabling this will force the 2D cockpit to be rendered as polygons,
instead of being “blitted“ to the back-buffer, resulting in substantial performance gains.
Texel Bias Fix: Enabling this option fixes text corruption and 2D cockpit “cracking“ on most
modern video cards. Older video cards may need this disabled.
Textured TV/IR: Enabling this option will force all TV/IR displays to display fully textured objects
and terrain.
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