User manual
initialvelocity=velocity, variation
velocity - the initial velocity applied to the object. This is added
to the inherited velocity. (feet/sec)
variation - random variation, the final value can be + or - this amount
(feet/sec)
soundid=sound fx id number
soundlooped=0/1
soundVol[age]=volume
volume - 0=min 1-max
soundPitch[age]=pitch
pitch - 1 is nominal, 2 is 2x etc.
trailid=id
setting the trailid to non-zero, will cause the particle to generate a
smoke trail object as the particle moves.
id - from trail.dat file
drag=dragvalue
dragvalue - 0 = no drag, 1 will stop the object (relative to wind) in 1 second;
note that this will factor wind into the equation.
dieonground=0 or 1
when the particle touches the ground, it will die if set to 1.
modelct=ct#
This will draw a 3d Model at the location of the particle.
orientation=
none
movement - particle is aimed in the direction it is moving
addemitter
adds emitter data to the current particle
up to 10 emitters can be added to a particle
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