User manual
F4-BMS 2.0 Technical Manual
4 WEATHER
4.1 INTRODUCTION
BMS 2.0 features a physically-based weather engine, including real-time light scattering, terrain
vertex lighting, volumetric vertex fog, highly detailed 3D cumulus, cirrus, stratus, overcast clouds,
cloud shadows, heavy cloud transitions, lightning, and rain.
4.2
DYNAMIC WEATHER
The weather in Falcon 4 is now dynamic. When starting a new campaign, or entering a TE, IA, or
DF scenario, a random weather condition will be generated, along with all relevant atmospheric
conditions. The weather will gradually change over time, a maximum of once per day. After
saving a campaign, the current weather at that point in time will also be saved. The current
weather at any point in time may be overriden by selecting one of 4 pre-set conditions in the
Graphics Setup tab.
21










