User manual
F4-BMS 2.0 Technical Manual
5 ARTIFICIAL INTELLIGENCE
¿ If placed at an airbase, helos will spawn on the ground and wait until their takeoff time before
taking off. Helo formation and altitude flying have been adjusted as well. When the mission is
over, helos will return to the base and land (no more #1 landing while the rest stay stuck at
500 feet).
¿ Helicopter AI will now fire Hellfires at the correct stand-off distance.
¿ BARCAP station area increased to 50NM. Please note that you must request and receive
permission from AWACS to leave your station area for the mission to be a success.
According to MPS standards, you must remain in station area (now 50NM), complete station
time, and ask permission to leave. If you request relief before station time is completed,
AWACS will give permission if you are "Bingo" fuel (that is calculated at internal fuel/3) or if
you are out of missiles. If conditions are met, AWACS will grant you permission to leave. If
you don't get that permission, don't leave until you do.
¿ Fixed aircraft flying with flaps down during waypoints. Aircraft will raise flaps > 200 VCAS.
¿ Aircraft stuttering (0.5 second lurches) with A/G mode is fixed.
¿ Separate/Bugout: The AI will now no longer endlessly tail-chase an aircraft. The AI will test
itself to see if it is tail-chasing and if doing so for a certain period of time, will disengage.
Note, if a player attempts to turn back toward a separating bandit, the bandit will reengage
the fight.
¿ Changed certain hard-coded waypoint and attack speeds to reflect individual aircraft
capabilities. Previously, Falcon was not taking into account the variety of AI aircraft and flight
models. The previous hard-coded values were not appropriate for all aircraft types (like the
A-10). The new code now bases certain waypoint and attack speeds on the individual
aircraft using a multiple of the cornerspeed setting in the .dat file. This allows the speed
range to be tailored for each aircraft (assuming the .dat file corner speed is set correctly).
¿ The default values (which WERE hardcoded prior to variable export) are:
¿ set g_fA2GHarmAlt 0.0f
¿ set g_fA2GAGMAlt 4000.0f
¿ set g_fA2GGBUAlt 13000.0f
¿ set g_fA2GDurandalAlt 250.0f
¿ set g_fA2GClusterAlt 5000.0f
¿ set g_fA2GGenericBombAlt 11000.0f
¿ set g_fA2GGunRocketAlt 7000.0f
¿ set g_fA2GCameraAlt 7000.0f
23










