User manual

¿ Mapping your Joysticks
Click on the 'Controller' drop down box in the setup-controller tab in order to select your flight
control device, which is the joystick were your pitch and bank (x/y) axis are located. Please note
that this will be the only device that plays any force feedback (FFB) effects !
Falcon will try to autodetect pitch, bank, yaw (rudder) and throttle axis located on that device; if it
succeeds, the respective bars will turn coloured and will start representing the current value of
this axis. Do not worry if no axis are detected, or if Falcon picks up the wrong ones, you can
configure this in the advanced controller screen.
Falcon will pick up the first 32 buttons on each controller, but will only light the buttons in this
screen in response to the first eight buttons pressed on the primary flight control device. However
the text-readout below the keymappings should work for each button.
If the mapped device supports FFB it will be enabled by default, and you should get immediate
feedback (the 'gunfire' effect) on button presses.
10.2.1 The Advanced Controller Screen
You can reach this screen by clicking the 'Advanced' button located beneath the key mappings in
the setup-controller tab.
This window has 4 tabs (categories) named 'View control', 'Flight control', 'Avionics control' and
'Sound control', however, before these tabs are described in detail, some words about the
handling of analogue axis in Falcon is in order:
¿ Analogue Axes in Falcon
Maybe the most important fact first: you will only be able to map one in-game axis to one
'physical' analogue axis ! So if you, for example, already have mapped the mousewheel axis to
the viewzoom axis, you will not be able to use it to control FOV too !
¿ Axis properties
Axis in Falcon have three properties that may be configured in the UI by the user:
¿ Deadzones
A deadzone is a region around the center position of the axis in which motion is ignored. Hence,
the axis always reports '0' while in a deadzone. Deadzones are always symmetrical to the '0'
point of an axis.
¿ Saturation
A saturation zone is a zone of tolerance at the minimum and maximum of an axis. An axis value
within this zone is reported as the minimum or maximum value. The purpose of this is to allow for
axis (usually of the cheaper ilk) that report values less (or greater) than their maximum (or
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