User manual

F4-BMS 2.0 Technical Manual
¿ VIEW ZOOM AXIS
This axis controls the zoom range when viewing an object. Naturally, it only works while in
outside views. If this axis is mapped to the mousewheel, you will be able to reset the zoom range
to a default value (specified by the 3d model currently in focue) by pressing the 3rd mouse button
(which is usually the mousewheel).
¿ MOUSELOOK SENSITIVITY SLIDER
By manipulating this slider you can configure the sensitivity of the mouseview, both inside and
outside of the cockpit. The more left the slider is, the less sensitive the view will be.
¿ KEYBOARD / POV PANNING SENSITIVITY SLIDER
This slider lets you configure the panning speed when keyboard or POV inputs are used. The
SP3 (and default) sensitivity value is almost on the extreme left.
¿ MOUSEWHEEL SENSITIVITY SLIDER
The last of the sliders on this page lets you set the sensitivity of the mousewheel axis (provided
you have one).
¿ 3D CLICKABLE COCKPIT DEFAULT
Besides sporting one of the unwiedliest names of all Falcon options, this checkbox sets the
default mode of the 3d clickable cockpit.
The 3d cockpit can be in one of two modes: clickable or pannable.. in clickable mode, the
mousepointer is always visible, the left mouse button is active and can be used to activate
buttons etc.. you can still pan by pressing (and holding) the right mouse button. In pannable
mode, no mouse pointer is visible, and the left mouse button has no function. You are still able to
act on buttons etc by pressing the right mouse button, moving the (now visible) cursor over the
button of interest and clicking the left mouse button.
You can toggle between these modes by pressing the mouse button #4 (provided your mouse
features one), or by mapping and pressing the ToggleClickablePitMode command.
An additional note about the mouse.. if it is NOT mapped to any analogue in-game axis, the
mousewheel (if available) will send FOV-increase/decrease commands, and the middle mouse
button (in most cases, the depressed mouse wheel acts as an additional button) will reset the
FOV to its default value. Once the mousewheel is mapped to an analogue axis, the middle
mouse button will either reset an axis to its default value, or just recenter it.
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