User manual

¿ A drop down box where you can select the physical axis you want to map it to
¿ A 'value bar' (located to the right of the axis name) that shows the current value of the
analogue axis.
¿ A deadzone drop down box presents you 4 options: 'Small' 'Medium' 'Large' and 'Huge'.
'None' means exactly that, no deadzone is applied to the physical axis. 'Small' applies a
deadzone of 1% the size of the physical travel to either side of the '0' point, while
'Medium' enlargens that size of 5%. 'Large' applies a 10% deadzone, and 'Huge' makes
it a whopping 50% !
¿ And a saturation drop down box that contains 4 options: 'None' 'Small' 'Medium' and
'Large', where 'Small' specifies a saturation zone size of 1% of the physical travel,
'Medium' sets 5% and 'Large' applies 10%.
Please note that, as a consequence of the "One physical axis per in-game axis" rule, the
selection of axis in the listboxes get smaller the more axis you map. If you want to exchange the
mappings of two axis you will have have to temporarily map one of them to the keyboard. in order
to select it in the other listbox.
¿ FLIGHT CONTROL TAB
Here the additional controls in the flight control tab are going to be described:
Note that you can not assign pitch and bank axis in this tab, as this selection has to be done in
the 'original' controller screen. You can, however, edit the deadzones of the pitch and bank axis.
¿ ADDITIONAL NOTES
The changes done in the advanced controller screen are saved partly in the playeroptions save
file (has the extension .pop) and a new file called "axismappings.dat", which both are located in
the /config subfolder of your Falcon4 install. If you want to clear all your mappings, either simply
delete this file or select the keyboard as primary flight controller in the 'original' controller screen.
In addition, the optional axis response curve information is stored in a file called 'axiscurves.cal'.
¿ CUSTOM AXIS SHAPING
There exists an external program that lets the user configure the response curve of any in-game
axis directly via directX. Because of this, all deadzone and saturation settings done for this axis in
the controller UI will be disregarded. To enable custom axis shaping, activate the checkbox in the
'View control' tab. If it does not light up it means that an error occured while reading in the
axiscurve file.
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