User manual

F4-BMS 2.0 Technical Manual
¿ CHANGES TO THE JOYSTICK BUTTON ASSIGNMENTS
As now up to 16 devices with up to 32 buttons are supported the button mapping had to be
slightly changed as well: In the keyboard mapping files (*.key in the /config folder of your Falcon
install), button IDs 0-31 belong to the first enumerated controller (the one with the trailing '0' in its
description in the Falcon UI), 32-63 belong to controller #2 etc. If all possible joysticks and buttons
are used the total is 512 buttons, which opens up the possibility for cockpit builders to forego
traditional keypress emulation and directly map via directX buttons, however please note that you
will have to emulate 16 joysticks then ! (For example, you can not assign any key to button #64 if
you do not have at least 3 joysticks connected !)
¿ KEYBOARD MAPPING RESETS TO 'LAPTOP' IS FLIGHT CONTROL IS SET TO 'KEYBOARD'
This is a somewhat peculiar feature of the original code, that nevertheless can be quite irritating.
¿ ANALOGUE THROTTLE CUTOFF
We have enhanced the implementation of the throttle idle cutoff value. By setting the
g_bUseAnalogIdleCutoff falconbms.cfg variable to '1', you may change the idle cutoff throttle
value by pressing the 'AB detent' button in the controller screen with the RIGHT mouse button. A
RED line will show the selected value. Please take care to set this value LOWER than the 'AB
detent' value ! This feature is mainly of interest to cockpit builders who wish to adjust the
simulation to their existing hardware. Note that currently this value (as the AB detent value)
applies to BOTH engines in 2-engined AC.
¿ NOTES ON SPECIFIC IN-GAME AXIS
Here some special notes on in-game axis will be listed.
¿ Pitch
¿ Bank
¿ Yaw
¿ Throttle
Please note that you may not map the mouse wheel to this axis.
¿ THROTTLE2
The right engine throttle can only be used AFTER the left engine throttle has been mapped to an
axis ! The reason for this is that the left engine throttle is the default throttle for single engine
planes ! Please note that you may not map the mouse wheel to this axis.
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