User manual

¿ Aircraft specific native resolution pit
¿ Aircraft specific higher resolution pit
¿ Aircraft specific lower resolution pit
¿ Default native resolution pit
¿ Default higher resolution pit
¿ Default lower resolution pit
Finally, the method of forcing a cockpit resolution has now changed. Instead of the multiple
confusing lines and scale, there is one variable g_nForceCockpitResolution that should be set to
640, 800, 1024, 1280 or 1600. There is little need for this now though with the new auto-resizing
code.
Cockpit rescaling looks almost perfect now. This is done by addign filtering on the cockpit
textures. If you want to disable pit filtering for some reason, add "set g_bFilter2DPit 0" to your
config file.
11.6
OTHER ADDITIONS TO THE 3D COCKPIT
New 3d cockpit code is now introduced. It is enabled by adding set g_bUseNew3dpit 1 to
falconbms.cfg
This will disable old style line indicator needles, and enable new code to drive instruments via
DOF/Switch nodes. The Idea is that all needles are 3d objects rotated under new 3d pit DOFs
and new lights are driven now under new 3d pit switches. Some instruments need more than two
DOFs to operate. For example, the ADI ball uses 2 DOFs for pitch and roll. The HSI uses a lot of
axes to operate, as per real life. The hard-coded limit to the number of DOFs/switches has been
expanded from 127 to 255. All instruments are now aligned/scaled to F16 instruments. Modelers
will use the new BMS XDOF and XSWITCH nodes to control/finetune instruments for other AC
types. This can be externalised to a text cfg file in the future. For now, the new F-16 3d pit for
BMS is not ready for public consumption, this information is mainly for 3d modelers that are
familiar with making 3dmodels/pits for Falcon.
As a "bonus", the old, jerky dynamic pilot head movement was rewritten so as to not disort 3d pit
geometry.
set g_b3dDynamicPilotHead 0 to set g_b3dDynamicPilotHead 1 in f4-bms.cfg to experience
a similar effect to that of the old DID EF2000 simulation.
58