User manual

F4-BMS 2.0 Technical Manual
12 ADDITIONAL FIXES / FEATURES
12.1 MISCELLANEOUS
¿ Added multiple fields to the player's logbook.
¿ Tactical Reference will now cycle through the skins when you select/reselect the model. On
the pull-down menu, select your aircraft. To cycle the texture set (if there are additional
ones), just reselect the same aircraft from the pull-down menu.
¿ The Munitions Loadout Screen now has a Change Skin button. If pressed, the skin set will
cycle through the available skins. Whatever skin is displayed will be the skin chosen for the
flight of aircraft in TE and Campaign. Note: this only affects the players flight (1-4 aircraft)
The other squadron aircraft will retain their original skins.
¿ FAC. If you are on a On Call CAS (or similar mission CAS, BAI, INT), you can now use the
AWACS menu "Check In" command as a FAC. If a target is ready, the FAC will give you
vectors and a cleared hot call. If no targets are currently available, you will instructed to hold
at CP Alpha (just hold at one of your target waypoints). In the campaign, as a target is found,
you will be vectored to that target. When vectored, you need to respond with "Wilco". When
finished, use Check Out to end your station time. If Check In is used when you are not
tasked on an appropriate A/G mission, AWACS will reply "Unable".
¿ The campaign was not properly targeting various strategic type targets (factories, HQ
buildings, ports, power plants, etc.). If the sliders are set for these types of missions, and the
player is on the offensive, these targets will be scheduled for attack.
¿ Fixed A/G designate bug where the lateral range from the target was incorrectly determined.
Now slant and lateral range work correctly together.
¿ Campaign waypoint speeds are now a direct conversion from the database. The Unit-
>movespeed is in Kilometers (PER MPS) and is then converted to NM by the waypoint
code. Previously, the code was subject to various percentage calculations that made it
difficult to accurately set the desired waypoint speeds. The percentage reductions have
been removed and now what is entered in movespeed using F4browse will be what the
waypoint speeds are set. Also note that Falcon does a KCAS conversion of the waypoint
speed to account for differences in waypoint altitudes. If the DB is set in KM to give 350
knots after conversion, that 350 knots is the Sea Level speed. The KCAS conversion will
reduce that speed in the waypoint boxes per altitude. Also the waypoint error checking code
is now based on a percentage of movespeed (30% above or below).
¿ Sensorfusions Radian errors: There were some significant errors in calculations that are now
fixed. Fixed for helo digi sfusion as well.
¿ AI gun sound changed to gun loop for normal gun firing sound not "bump bump". The vulcan
end .wav file that was being used for the AI has been changed to the normal gun loop. Now
the AI gun will actually sound like a gun.
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