User manual
¿ AIM-9x’s are now available in Fighter Sweep.
¿ Tankers will now no longer make impossible turns except when they need to fudge the turns
in order to land. This “ex-F-15 driver” 7-g turn was very noticeable in multiplayer—the tanker
would yaw through the turns. After each human took on gas and finished, the tanker would
execute this turn back to his first track point when ownership of the tanker transferred to the
next human, thus making the entire flight chase him down again. Now, the tanker will turn
slightly, but the entire flight should be able to stay with him while ownership is transferred.
Also, hooking up to the boom should be easier. Pitch and roll limits (for the tanker) for
connecting to the boom were very small. Since they are not needed, they were removed.
Prior to this fix, it was nearly impossible to connect to the boom in a turn because of these
limits. You could refuel in a turn and stay with the tanker provided you had connected to the
boom when he was straight and level.
¿ The padlock color now matches the selected HUD color.
¿ Plane and Loadout configurable using text file: create m.ia (Mud Moving) and/or f.ia (for
Fighter Sweep) files in the campaign/save subfolder. Open with Notepad and edit according
to the following example (made for the A-10 in Mud Moving):
# Use F4Browse to find Plane Units (!) and Weapon IDs
#####################################################
# Own plane (Unit Information) Example: A-10
1 type
3 subtype
1 specific
#####################################################
# Weapon loadout: WeaponID (Weapon No.), WeaponAmount
#Loadout Hardpoint 0
62 W0
117 C0
#Loadout Hardpoint 1
12 W1
1 C1
#Loadout Hardpoint 2 (empty on A-10)
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